Add medic anim function with proper interrupt

Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
This commit is contained in:
ebayShopper
2017-06-06 15:24:59 -04:00
parent 36b67affee
commit 48858b2e6c
61 changed files with 507 additions and 1341 deletions

View File

@@ -1,42 +1,22 @@
private ["_started","_finished","_animState","_isMedic","_id","_unit"];
private ["_finished","_unit"];
_unit = (_this select 3) select 0;
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeMagazine "ItemAntibacterialWipe";
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
[player,"bandage",0,false] call dayz_zombieSpeak;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
if (vehicle player != player) then {
uiSleep 3;
r_doLoop = false;
_finished = true;
};
uiSleep 0.1;
if (vehicle player == player) then {
_finished = ["Medic",1] call fn_loopAction;
} else {
uiSleep 3;
_finished = true;
};
r_doLoop = false;
if (_finished) then {
//["PVCDZ_hlt_Bandage",[_unit,player]] call broadcastRpcCallAll;
@@ -52,8 +32,7 @@ if (_finished) then {
player setVariable ["sepsisStarted", nil];
};
} else {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
player addMagazine "ItemAntibacterialWipe";
};
};
dayz_actionInProgress = false;