mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 16:40:50 +03:00
Add medic anim function with proper interrupt
Closes #1386 Vanilla commits applied:f99a3deced731b957e8eRemoved two unused files and a few variables made redundant by actionInProgress
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
[_obj] spawn player_packVault;
|
||||
*/
|
||||
private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
|
||||
private ["_obj","_ownerID","_objectID","_objectUID","_location1","_location2","_packedClass","_text","_playerNear","_finished"];
|
||||
|
||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
@@ -13,6 +13,7 @@ _text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
|
||||
// Silently exit if object no longer exists
|
||||
if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
|
||||
|
||||
// Server_handleSafeGear runs unscheduled and exits if object is null, so more secure check is not needed
|
||||
_playerNear = _obj call dze_isnearest_player;
|
||||
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
|
||||
|
||||
@@ -29,10 +30,6 @@ if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = fal
|
||||
|
||||
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
|
||||
|
||||
_alreadyPacking = _obj getVariable["packing",0];
|
||||
if (_alreadyPacking == 1) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
|
||||
_obj setVariable["packing",1];
|
||||
|
||||
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
|
||||
uiSleep 1;
|
||||
_location1 = getPosATL player;
|
||||
@@ -41,18 +38,18 @@ _location2 = getPosATL player;
|
||||
|
||||
if(_location1 distance _location2 > 0.1) exitWith {
|
||||
format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
|
||||
_obj setVariable["packing",0];
|
||||
s_player_packvault = -1;
|
||||
dayz_actionInProgress = false;
|
||||
};
|
||||
|
||||
if (!isNull _obj && alive _obj) then {
|
||||
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
||||
uiSleep 3;
|
||||
|
||||
disableUserInput true; // Make sure player can not modify gear while it is being added
|
||||
_finished = ["Medic",1] call fn_loopAction;
|
||||
if (isNull _obj or !_finished) exitWith {};
|
||||
|
||||
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
|
||||
|
||||
(findDisplay 106) closeDisplay 0; // Close gear
|
||||
dze_waiting = nil;
|
||||
|
||||
@@ -62,7 +59,6 @@ if (!isNull _obj && alive _obj) then {
|
||||
publicVariableServer "PVDZE_handleSafeGear";
|
||||
//wait for response from server to verify pack was logged and gear added before proceeding
|
||||
waitUntil {!isNil "dze_waiting"};
|
||||
disableUserInput false; // Gear is done being added now
|
||||
|
||||
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user