Add medic anim function with proper interrupt

Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
This commit is contained in:
ebayShopper
2017-06-06 15:24:59 -04:00
parent 36b67affee
commit 48858b2e6c
61 changed files with 507 additions and 1341 deletions

View File

@@ -1,4 +1,4 @@
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort",
private ["_vehicle","_curFuel","_newFuel","_finished","_location1","_location2","_abort",
"_canNameEmpty","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCanEmpty","_configVeh","_capacity","_nameText",
"_availableCansEmpty","_hasHose","_PlayerNear"];
@@ -6,12 +6,12 @@ _vehicle = _this select 3;
player removeAction s_player_siphonfuel;
_hasHose = "equip_hose" in magazines player;
if (dayz_siphonFuelInProgress) exitWith { localize "str_siphon_inprogress" call dayz_rollingMessages; };
if (!_hasHose) exitWith {localize "str_siphon_hose" call dayz_rollingMessages; };
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 10]) > 1;
if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;};
dayz_siphonFuelInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_abort = false;
// Static vehicle fuel information
@@ -52,39 +52,8 @@ _nameText = getText(_configVeh >> "displayName");
// alert zombies
[player,20,true,(getPosATL player)] call player_alertZombies;
if(!dayz_isSwimming) then {
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
};
if (!dayz_isSwimming) then {
_finished = ["Medic",1] call fn_loopAction;
} else {
// Alternate method in water make sure player stays in one spot for 6 seconds
_location1 = getPosATL player;
@@ -151,4 +120,4 @@ _nameText = getText(_configVeh >> "displayName");
if(_abort) exitWith {};
} forEach magazines player;
dayz_siphonFuelInProgress = false;
dayz_actionInProgress = false;