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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add medic anim function with proper interrupt
Closes #1386 Vanilla commits applied:f99a3deced731b957e8eRemoved two unused files and a few variables made redundant by actionInProgress
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@@ -1,4 +1,4 @@
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private ["_isFuelTruck","_fuelTruckCapacity","_started","_finished","_animState","_isMedic","_newFuel","_abort","_newFuelSrc","_canSize","_vehicle","_configVeh","_capacity","_nameText","_fuelTruck","_findNearestVehicle"];
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private ["_isFuelTruck","_fuelTruckCapacity","_finished","_newFuel","_abort","_newFuelSrc","_canSize","_vehicle","_configVeh","_capacity","_nameText","_fuelTruck","_findNearestVehicle"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -15,10 +15,10 @@ if (!isNull _fuelTruck) then {
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_findNearestVehicle = [];
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{
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if ((alive _x) && (_x != _fuelTruck) && (!(_x isKindOf "Man"))) exitWith {
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if (_x != _fuelTruck) exitWith {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} count (nearestObjects [player, ["AllVehicles"], 30]);
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} count (([player] call fnc_getPos) nearEntities [["Air","LandVehicle","Ship"],30]);
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if (count _findNearestVehicle >= 1) then {
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// select the nearest one
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@@ -35,43 +35,10 @@ if (count _findNearestVehicle >= 1) then {
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_canSize = (_capacity / 10);
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format[localize "str_epoch_player_131",_nameText] call dayz_rollingMessages;
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// alert zombies
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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_finished = false;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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if ((vehicle player) == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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if (!_finished) then {
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_abort = true;
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} else {
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_newFuel = (((fuel _vehicle) * _capacity) + _canSize);
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