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Add medic anim function with proper interrupt
Closes #1386 Vanilla commits applied:f99a3deced731b957e8eRemoved two unused files and a few variables made redundant by actionInProgress
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@@ -1,4 +1,4 @@
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private ["_bottletext","_tin1text","_tin2text","_tintext","_hastinitem","_qty","_dis","_sfx","_WB2Add"];
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private ["_bottletext","_tin1text","_tin2text","_tintext","_hastinitem","_qty","_dis","_sfx","_WB2Add","_finished"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -8,10 +8,7 @@ _tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayNa
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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//_hasbottleitem = (("ItemWaterBottle" in magazines player) || {"ItemWaterBottleInfected" in magazines player} || {"ItemWaterBottleSafe" in magazines player});
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_qty = 0;
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_qty = _qty + ({
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_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"];
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} count magazines player);
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_qty = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count magazines player;
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a_player_boil = true;
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player removeAction s_player_boil;
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//s_player_boil = -1;
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@@ -28,13 +25,17 @@ _hastinitem = false;
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if (!_hastinitem) exitWith {format[localize "str_player_31",_tintext,localize "str_player_31_fill"] call dayz_rollingMessages; a_player_boil = false; dayz_actionInProgress = false;};
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*/
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if (_qty > 0) then {
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player playActionNow "Medic";
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uiSleep 1;
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_dis=10;
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_sfx = "cook";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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uiSleep 5;
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_finished = ["Medic",1] call fn_loopAction;
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// Double check player did not drop item
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_qty = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count magazines player;
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if (_qty == 0 or !_finished) exitWith {};
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for "_x" from 1 to _qty do {
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_WB2Add = "ItemWaterBottleBoiled";
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