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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Organize files a bit and removed non source pbo's
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73
Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf
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73
Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf
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/*
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INITILIZATION
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*/
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_instance = 11; //The instance
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dayzHiveRequest = [];
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initialized = false;
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dayz_previousID = 0;
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//disable greeting menu
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player setVariable ["BIS_noCoreConversations", true];
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//disable radio messages to be heard and shown in the left lower corner of the screen
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enableRadio false;
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// DayZ Epoch config
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1500; // Default = 1500
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MaxHeliCrashes= 5; // Default = 5
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MaxVehicleLimit = 300; // Default = 50
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MaxDynamicDebris = 500; // Default = 100
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dayz_MapArea = 14000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
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progressLoadingScreen 0.5;
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call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
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progressLoadingScreen 1.0;
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"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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if ((!isServer) && (isNull player) ) then
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{
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waitUntil {!isNull player};
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waitUntil {time > 3};
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};
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if ((!isServer) && (player != player)) then
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{
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waitUntil {player == player};
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waitUntil {time > 3};
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};
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if (isServer) then {
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call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
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// Add trader citys
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_nil = [] execVM "mission.sqf";
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_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
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};
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if (!isDedicated) then {
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//Conduct map operations
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0 fadeSound 0;
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waitUntil {!isNil "dayz_loadScreenMsg"};
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dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
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//Run the player monitor
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_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
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_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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};
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