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Organize files a bit and removed non source pbo's
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6
SQF/dayz_server/compile/server_updateNearbyObjects.sqf
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6
SQF/dayz_server/compile/server_updateNearbyObjects.sqf
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private["_pos"];
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_pos = _this select 0;
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{
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[_x, "gear"] call server_updateObject;
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} forEach nearestObjects [_pos, dayz_updateObjects, 10];
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