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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
Organize files a bit and removed non source pbo's
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28
SQF/dayz_epoch/textures/planks.rvmat
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28
SQF/dayz_epoch/textures/planks.rvmat
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@@ -0,0 +1,28 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 1;
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PixelShaderID = "NormalMapSpecularDIMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_epoch\textures\planks_normal.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(1,0,1,1)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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