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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-26 19:53:55 +03:00
Organize files a bit and removed non source pbo's
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32
SQF/dayz_communityassets/textures/razor.rvmat
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32
SQF/dayz_communityassets/textures/razor.rvmat
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {1, 1, 1, 1};
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specularPower = 200;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\razor_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\razor_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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