mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-10-03 11:31:36 +03:00
Organize files a bit and removed non source pbo's
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_nohq.paa";
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_smdi.paa";
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uvSource = "tex";
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {1, 1, 1, 1};
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specularPower = 200;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\2shells_slugshot_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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Just a placeholder
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {1, 1, 1, 1};
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specularPower = 200;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\bacon_fried_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\bacon_fried_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {1, 1, 1, 1};
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specularPower = 200;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\bacon_raw_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\bacon_raw_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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@@ -0,0 +1,77 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {0.501961, 0.501961, 0.501961, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {0.101961, 0.101961, 0.101961, 0.88};
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specularPower = 450;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {10, 0, 0};
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up[] = {0, 10, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_communityassets\textures\can_mat_clean_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "ca\data\env_land_co.paa";
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uvSource = "none";
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};
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {1, 1, 1, 1};
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specularPower = 200;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\compass_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\compass_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
|
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specular[] = {1, 1, 1, 1};
|
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specularPower = 200;
|
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
|
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|
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\machete_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\machete_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
|
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forcedDiffuse[] = {0, 0, 0, 0};
|
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emmisive[] = {0, 0, 0, 1};
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specular[] = {1, 1, 1, 1};
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specularPower = 200;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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|
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class Stage1 {
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texture = "z\addons\dayz_communityassets\textures\mre_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage2 {
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texture = "z\addons\dayz_communityassets\textures\mre_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
|
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@@ -0,0 +1,32 @@
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ambient[] = {1, 1, 1, 1};
|
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diffuse[] = {1, 1, 1, 1};
|
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forcedDiffuse[] = {0, 0, 0, 0};
|
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emmisive[] = {0, 0, 0, 1};
|
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specular[] = {1, 1, 1, 1};
|
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specularPower = 200;
|
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PixelShaderID = "NormalMapSpecularMap";
|
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VertexShaderID = "NormalMap";
|
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|
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class Stage1 {
|
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texture = "z\addons\dayz_communityassets\textures\nutmix_nohq.paa";
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uvSource = "tex";
|
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|
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
|
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|
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class Stage2 {
|
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texture = "z\addons\dayz_communityassets\textures\nutmix_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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@@ -0,0 +1,32 @@
|
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
|
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forcedDiffuse[] = {0, 0, 0, 0};
|
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emmisive[] = {0, 0, 0, 1};
|
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specular[] = {1, 1, 1, 1};
|
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specularPower = 200;
|
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PixelShaderID = "NormalMapSpecularMap";
|
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VertexShaderID = "NormalMap";
|
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|
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class Stage1 {
|
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texture = "z\addons\dayz_communityassets\textures\pistachio_nohq.paa";
|
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uvSource = "tex";
|
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|
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
|
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|
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class Stage2 {
|
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texture = "z\addons\dayz_communityassets\textures\pistachio_smdi.paa";
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uvSource = "tex";
|
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|
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
|
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@@ -0,0 +1,13 @@
|
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ambient[]={1,1,1,1};
|
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diffuse[]={1,1,1,1};
|
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forcedDiffuse[]={0,0,0,0};
|
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emmisive[]={0,0,0,1};
|
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specular[]={0,0,0,1};
|
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specularPower=1;
|
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PixelShaderID="Normal";
|
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VertexShaderID="Basic";
|
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class Stage0
|
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{
|
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texture="z\addons\dayz_communityassets\textures\quiver_CO.paa";
|
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uvSource="tex";
|
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};
|
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|
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ambient[] = {1, 1, 1, 1};
|
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diffuse[] = {1, 1, 1, 1};
|
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forcedDiffuse[] = {0, 0, 0, 0};
|
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emmisive[] = {0, 0, 0, 1};
|
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specular[] = {1, 1, 1, 1};
|
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specularPower = 200;
|
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PixelShaderID = "NormalMapSpecularMap";
|
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VertexShaderID = "NormalMap";
|
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|
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class Stage1 {
|
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texture = "z\addons\dayz_communityassets\textures\razor_nohq.paa";
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uvSource = "tex";
|
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|
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
|
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|
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class Stage2 {
|
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texture = "z\addons\dayz_communityassets\textures\razor_smdi.paa";
|
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uvSource = "tex";
|
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
|
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@@ -0,0 +1,77 @@
|
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {0.501961, 0.501961, 0.501961, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {0.101961, 0.101961, 0.101961, 0.88};
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specularPower = 450;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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|
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class uvTransform {
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aside[] = {10, 0, 0};
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up[] = {0, 10, 0};
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dir[] = {0, 0, 0};
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||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_communityassets\textures\soda_mat_clean_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
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@@ -0,0 +1,32 @@
|
||||
ambient[] = {1, 1, 1, 1};
|
||||
diffuse[] = {1, 1, 1, 1};
|
||||
forcedDiffuse[] = {0, 0, 0, 0};
|
||||
emmisive[] = {0, 0, 0, 1};
|
||||
specular[] = {1, 1, 1, 1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\addons\dayz_communityassets\textures\toiletpaper_nohq.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "z\addons\dayz_communityassets\textures\toiletpaper_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1, 0, 0};
|
||||
up[] = {0, 1, 0};
|
||||
dir[] = {0, 0, 0};
|
||||
pos[] = {0, 0, 0};
|
||||
};
|
||||
};
|
||||
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Reference in new issue
Block a user