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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-21 15:40:50 +03:00
Organize files a bit and removed non source pbo's
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349
SQF/dayz_code/system/player_spawn_2.sqf
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349
SQF/dayz_code/system/player_spawn_2.sqf
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private["_refObj","_size","_vel","_speed","_hunger","_thirst","_array","_unsaved","_timeOut","_result","_lastSave"];
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disableSerialization;
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_timeOut = 0;
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_messTimer = 0;
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_lastSave = 0;
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_lastTemp = dayz_temperatur;
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_debug = getMarkerpos "respawn_west";
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_isBandit = false;
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_isHero = false;
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player setVariable ["temperature",dayz_temperatur,true];
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dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
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//player addMagazine "Hatchet_Swing";
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//player addWeapon "MeleeHatchet";
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while {true} do {
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//Initialize
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_refObj = vehicle player;
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_factor = 0.6;
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_inVehicle = (_refObj != player);
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if(_inVehicle) then {
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_factor = 1;
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};
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_size = (sizeOf typeOf _refObj) * _factor;
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_vel = velocity player;
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_speed = round((_vel distance [0,0,0]) * 3.5);
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_saveTime = (playersNumber west * 2) + 10;
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//reset position
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_randomSpot = true;
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_tempPos = getPosATL player;
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_distance = _debug distance _tempPos;
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if (_distance < 2000) then {
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_randomSpot = false;
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};
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_distance = [0,0,0] distance _tempPos;
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if (_distance < 500) then {
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_randomSpot = false;
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};
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_distance = _mylastPos distance _tempPos;
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if (_distance > 400) then {
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_randomSpot = false;
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};
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if (_randomSpot) then {
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_mylastPos = _tempPos;
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};
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dayz_mylastPos = _mylastPos;
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dayz_areaAffect = _size;
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//CheckVehicle
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/*
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if (_refObj != player) then {
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_isSync =_refObj getVariable ["ObjectID",0] > 0;
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if (!_isSync) then {
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_veh allowDamage true;
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_veh setDamage 1;
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player setDamage 1;
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};
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};
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*/
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if (_speed > 0.1) then {
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_timeOut = _timeOut + 1;
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};
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_humanity = player getVariable ["humanity",0];
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if (_timeOut > 150) then {
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_timeOut = 0;
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if (_humanity < 2500) then {
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_humanity = _humanity + 150;
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_humanity = _humanity min 2500;
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player setVariable ["humanity",_humanity,true];
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};
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};
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/*
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if (_humanity < -2000 and !_isBandit) then {
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_isBandit = true;
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_model = typeOf player;
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if (_model == "Survivor2_DZ") then {
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[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
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};
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if (_model == "SurvivorW2_DZ") then {
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[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
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};
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};
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if (_humanity > 0 and _isBandit) then {
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_isBandit = false;
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_model = typeOf player;
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if (_model == "Bandit1_DZ") then {
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[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
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};
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if (_model == "BanditW1_DZ") then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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if (_humanity > 5000 and !_isHero) then {
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_isBandit = false;
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_model = typeOf player;
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if (_model == "Survivor2_DZ") then {
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[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
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};
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};
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*/
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//Has infection?
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//if (r_player_infected) then {
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// [player,"cough",8,false] call dayz_zombieSpeak;
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//};
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//Record Check
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_lastUpdate = time - dayZ_lastPlayerUpdate;
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if (_lastUpdate > 8) then {
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//POSITION?
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_distance = dayz_myPosition distance player;
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if (_distance > 10) then {
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//Player has moved
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dayz_myPosition = getPosATL player;
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player setVariable["posForceUpdate",true,true];
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dayz_unsaved = true;
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dayZ_lastPlayerUpdate = time;
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};
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};
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//Hunger
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_hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3;
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if (time - dayz_panicCooldown < 120) then {
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_hunger = _hunger * 2;
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};
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dayz_hunger = dayz_hunger + (_hunger / 60);
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//Thirst
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_thirst = 2;
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if (_refObj == player) then {
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_thirst = (_speed + 4) * 3;
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};
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dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% and + 16.6% waterloss
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//Temperatur
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2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange
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if ((_lastTemp - dayz_temperatur) > 0.75 or (_lastTemp - dayz_temperatur) < -0.75 ) then {
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player setVariable ["temperature",dayz_temperatur,true];
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_lastTemp = dayz_temperatur;
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};
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//can get nearby infection
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if (!r_player_infected) then {
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// Infectionriskstart
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if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
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_listTalk = _mylastPos nearEntities ["CAManBase",8];
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{
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if (_x getVariable["USEC_infected",false]) then {
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_rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange
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if (_rnd < 0.1) then {
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_rnd = random 1;
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if (_rnd > 0.7) then {
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r_player_infected = true;
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//player setVariable["USEC_infected",true];
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};
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};
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};
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} forEach _listTalk;
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if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
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_rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange
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if (_rnd < 0.05) then {
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_rnd = random 1;
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if (_rnd > 0.95) then {
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r_player_infected = true;
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//player setVariable["USEC_infected",true];
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};
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};
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};
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};
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};
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//If has infection reduce blood cough and add shake
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if (r_player_infected) then {
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if !(player getVariable["USEC_infected",false]) then {
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player setVariable["USEC_infected",true,true];
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};
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_rnd = ceil (random 8);
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[player,"cough",_rnd,false,9] call dayz_zombieSpeak;
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if (_rnd < 3) then {
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addCamShake [2, 1, 25];
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};
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if (r_player_blood > 3000) then {
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r_player_blood = r_player_blood - 3;
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player setVariable["USEC_BloodQty",r_player_blood];
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};
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};
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//Pain Shake Effects
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if (r_player_inpain and !r_player_unconscious) then {
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playSound "breath_1";
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addCamShake [2, 1, 25];
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};
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//Hunger Effect
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_foodVal = dayz_statusArray select 0;
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_thirstVal = dayz_statusArray select 1;
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if (_thirstVal <= 0) then {
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_result = r_player_blood - 10;
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if (_result < 0) then {
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_id = [player,"dehyd"] spawn player_death;
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} else {
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r_player_blood = _result;
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};
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};
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if (_foodVal <= 0) then {
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_result = r_player_blood - 10;
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if (_result < 0) then {
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_id = [player,"starve"] spawn player_death;
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} else {
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r_player_blood = _result;
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};
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};
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//Record low blood
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_lowBlood = player getVariable ["USEC_lowBlood", false];
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if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then {
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player setVariable["USEC_lowBlood",true,true];
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};
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//Broadcast Hunger/Thirst
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_messTimer = _messTimer + 1;
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if (_messTimer > 15) then {
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_messTimer = 0;
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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};
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//check if can disconnect
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if (!dayz_canDisconnect) then {
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if ((time - dayz_damageCounter) > 180) then {
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if (!r_player_unconscious) then {
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dayz_canDisconnect = true;
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//["dayzDiscoRem",getPlayerUID player] call callRpcProcedure;
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dayzDiscoRem = getPlayerUID player;
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publicVariableServer "dayzDiscoRem";
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//Ensure Control is hidden
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1204;
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_control ctrlShow false;
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};
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};
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};
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//Save Checker
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if (dayz_unsaved) then {
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if ((time - dayz_lastSave) > _saveTime) then {
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//["dayzPlayerSave",[player,dayz_Magazines,false]] call callRpcProcedure;
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dayzPlayerSave = [player,dayz_Magazines,false];
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publicVariableServer "dayzPlayerSave";
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if (isServer) then {
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dayzPlayerSave call server_playerSync;
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};
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dayz_lastSave = time;
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dayz_Magazines = [];
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};
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_lastSave = _lastSave + 2;
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} else {
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dayz_lastSave = time;
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_lastSave = 0;
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};
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if (!dayz_unsaved) then {
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dayz_lastSave = time;
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};
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//Attach Trigger Current Object
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//dayz_playerTrigger attachTo [_refObj,[0,0,0]];
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//dayz_playerTrigger setTriggerArea [_size,_size,0,false];
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// If in combat, display counter and restrict logout
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_startcombattimer = player getVariable["startcombattimer",0];
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if (_startcombattimer == 1) then {
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player setVariable["combattimeout", time + 30, true];
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player setVariable["startcombattimer", 0, true];
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dayz_combat = 1;
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};
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_combattimeout = player getVariable["combattimeout",0];
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if (_combattimeout > 0) then {
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_timeleft = _combattimeout - time;
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if (_timeleft > 0) then {
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//hintSilent format["In Combat: %1",round(_timeleft)];
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} else {
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//hintSilent "Not in Combat";
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player setVariable["combattimeout", 0, true];
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dayz_combat = 0;
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_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
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_combatcontrol = _combatdisplay displayCtrl 1307;
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_combatcontrol ctrlShow true;
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};
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} else {
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//hintSilent "Not in Combat";
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dayz_combat = 0;
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_combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
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_combatcontrol = _combatdisplay displayCtrl 1307;
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_combatcontrol ctrlShow true;
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};
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/*
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setGroupIconsVisible [false,false];
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clearGroupIcons group player;
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*/
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
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"colorCorrections" ppEffectCommit 0;
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sleep 2;
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_myPos = player getVariable["lastPos",[]];
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if (count _myPos > 0) then {
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player setVariable["lastPos",_mylastPos, true];
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player setVariable["lastPos",[]];
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};
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_lastPos = getPosATL player;
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if (player == vehicle player) then {
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if (_mylastPos distance _lastPos > 200) then {
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if (alive player) then {
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player setPosATL _mylastPos;
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};
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};
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} else {
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if (_mylastPos distance _lastPos > 800) then {
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if (alive player) then {
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player setPosATL _mylastPos;
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};
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};
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};
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//Hatchet ammo fix
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//"MeleeHatchet" call dayz_meleeMagazineCheck;
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//Crowbar ammo fix
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//"MeleeCrowbar" call dayz_meleeMagazineCheck;
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};
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