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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 19:26:08 +03:00
Organize files a bit and removed non source pbo's
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182
SQF/dayz_code/music.fsm
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182
SQF/dayz_code/music.fsm
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Player Ambient music">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-50.000000,-150.000000,50.000000,-100.000000,0.000000,"init"};
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item1[] = {"always",8,4314,-50.000000,-75.000000,50.000000,-25.000000,0.000000,"always"};
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item2[] = {"wait",2,250,-50.000000,0.000000,50.000000,50.000000,0.000000,"wait"};
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item3[] = {"ready",4,218,-50.000000,75.000000,50.000000,125.000000,0.000000,"ready"};
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item4[] = {"select_track",2,250,-50.000000,150.000000,50.000000,200.000000,0.000000,"select track"};
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item5[] = {"long",4,218,100.000000,150.000000,200.000000,200.000000,2.000000,"long"};
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item6[] = {"",7,210,70.999992,171.000015,79.000008,178.999985,0.000000,""};
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item7[] = {"",7,210,70.999992,246.000000,79.000008,254.000000,0.000000,""};
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item8[] = {"",7,210,70.999992,321.000000,79.000008,329.000000,0.000000,""};
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item9[] = {"medium",4,218,100.000000,225.000000,200.000000,275.000000,1.000000,"medium"};
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item10[] = {"short",8,218,100.000000,300.000000,200.000000,350.000000,0.000000,"short"};
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item11[] = {"",7,210,221.000000,321.000000,229.000000,329.000000,0.000000,""};
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item12[] = {"",7,210,221.000000,246.000000,229.000000,254.000000,0.000000,""};
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item13[] = {"",7,210,221.000000,171.000015,229.000000,178.999985,0.000000,""};
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item14[] = {"",7,210,220.999985,21.000004,229.000000,28.999998,0.000000,""};
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item15[] = {"is_dedi",4,218,75.000000,-150.000000,175.000000,-100.000000,3.000000,"is" \n "dedi"};
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item16[] = {"end",1,250,75.000000,-75.000000,175.000000,-25.000000,0.000000,"end"};
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item17[] = {"nothing",8,218,100.000000,375.000000,200.000000,425.000000,90.000000,"nothing"};
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item18[] = {"",7,210,71.000000,396.000000,79.000000,404.000000,0.000000,""};
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item19[] = {"",7,210,221.000000,396.000000,229.000000,404.000000,0.000000,""};
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link0[] = {0,1};
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link1[] = {0,15};
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link2[] = {1,2};
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link3[] = {2,3};
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link4[] = {3,4};
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link5[] = {4,6};
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link6[] = {5,13};
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link7[] = {6,5};
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link8[] = {6,7};
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link9[] = {7,8};
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link10[] = {7,9};
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link11[] = {8,10};
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link12[] = {8,18};
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link13[] = {9,12};
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link14[] = {10,11};
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link15[] = {11,12};
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link16[] = {12,13};
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link17[] = {13,14};
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link18[] = {14,2};
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link19[] = {15,16};
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link20[] = {17,19};
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link21[] = {18,17};
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link22[] = {19,11};
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globals[] = {25.000000,1,0,0,0,640,480,1,34,6316128,1,-451.823578,687.817871,513.030151,-228.021362,1401,901,1};
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window[] = {2,-1,-1,-1,-1,781,45,1485,29,3,1419};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "Player Ambient music";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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init = /*%FSM<STATEINIT""">*/"_delay = 1;" \n
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"_timer = time;" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "is_dedi">*/
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class is_dedi
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{
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priority = 3.000000;
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to="end";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"isDedicated"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "always">*/
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class always
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{
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priority = 0.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"player == player"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"hasRun = true;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "wait">*/
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class wait
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{
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name = "wait";
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init = /*%FSM<STATEINIT""">*/"_rnd = random (10);" \n
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"_timer = time;" \n
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"_delay = _delay + _rnd + 5;" \n
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"player sideChat format [""Playing track for %1 seconds"",_delay];"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "ready">*/
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class ready
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{
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priority = 0.000000;
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to="select_track";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(time - _timer) > _delay;"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "select_track">*/
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class select_track
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{
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name = "select_track";
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init = /*%FSM<STATEINIT""">*/"_rnd = random 5;" \n
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"player sidechat ""track starting"";"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "nothing">*/
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class nothing
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{
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priority = 90.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"r_player_unconscious or r_player_dead"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_delay = 20;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "long">*/
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class long
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{
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priority = 2.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"_rnd > 4;"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_delay = [""long""] call dayz_zombieMusic;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "medium">*/
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class medium
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{
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priority = 1.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"_rnd > 3;"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_delay = [""medium""] call dayz_zombieMusic;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "short">*/
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class short
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{
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priority = 0.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_delay = [""short""] call dayz_zombieMusic;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "end">*/
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class end
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{
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name = "end";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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};
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};
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/*%FSM</STATE>*/
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};
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initState="init";
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finalStates[] =
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{
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"end",
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};
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};
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/*%FSM</COMPILE>*/
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