mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Organize files a bit and removed non source pbo's
This commit is contained in:
57
SQF/dayz_code/medical/transfusion.sqf
Normal file
57
SQF/dayz_code/medical/transfusion.sqf
Normal file
@@ -0,0 +1,57 @@
|
||||
private ["_started","_finished","_animState","_isMedic","_num_removed","_unit","_lastused","_text"];
|
||||
// bleed.sqf
|
||||
_unit = (_this select 3) select 0;
|
||||
//_lowBlood = _unit getVariable ["USEC_lowBlood", false];
|
||||
//_injured = _unit getVariable ["USEC_injured", false];
|
||||
//_inPain = _unit getVariable ["USEC_inPain", false];
|
||||
_lastused = _unit getVariable ["LastTransfusion", time];
|
||||
|
||||
// if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
|
||||
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
if (vehicle player == player) then {
|
||||
//not in a vehicle
|
||||
player playActionNow "Medic";
|
||||
};
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (_finished) then {
|
||||
_unit setVariable["LastTransfusion",time,true];
|
||||
_unit setVariable["USEC_lowBlood",false,true];
|
||||
_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
|
||||
if(_num_removed == 1) then {
|
||||
//["usecTransfuse",[_unit,player]] call broadcastRpcCallAll;
|
||||
usecTransfuse = [_unit,player];
|
||||
publicVariable "usecTransfuse";
|
||||
|
||||
//dayzHumanity = [player,100];
|
||||
[player,100] call player_humanityChange;
|
||||
};
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
Reference in New Issue
Block a user