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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Organize files a bit and removed non source pbo's
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65
SQF/dayz_code/init/loot_init.sqf
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65
SQF/dayz_code/init/loot_init.sqf
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private["_cfgCount","_config","_i","_itemChances","_itemCount","_weighted","_j","_weight","_l","_k","_type","_canZombie","_canLoot"];
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dayz_CBLChances = [];
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dayz_CBLBase = [];
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_config = configFile >> "CfgBuildingLoot";
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for "_i" from 0 to ((count _config) - 1) do {
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_classname = toLower(configName (_config select _i));
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_itemChances = [] + getArray (_config >> _classname >> "ItemChance");
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_itemCount = count _itemChances;
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if (_itemCount > 0) then {
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if (dayz_CBLBase find _classname < 0) then {
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_weighted = [];
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_j = 0;
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for "_l" from 0 to ((count _itemChances) - 1) do {
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_weight = round ((_itemChances select _l) * 100);
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for "_k" from 0 to _weight - 1 do {
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_weighted set [_j + _k, _l];
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};
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_j = _j + _weight;
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};
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dayz_CBLChances set [count dayz_CBLChances, _weighted];
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dayz_CBLBase set [count dayz_CBLBase, _classname];
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};
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} else {
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dayz_CBLChances set [count dayz_CBLChances, [0]];
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dayz_CBLBase set [count dayz_CBLBase, _classname];
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};
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};
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dayz_CLChances = [];
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dayz_CLBase = [];
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_config = configFile >> "cfgLoot";
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for "_i" from 0 to ((count (_config)) - 1) do {
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_itemChances = (getArray (_config select _i)) select 1;
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_weighted = [];
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_j = 0;
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for "_l" from 0 to ((count _itemChances) - 1) do {
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_weight = round ((_itemChances select _l) * 100);
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for "_k" from 0 to _weight - 1 do {
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_weighted set [_j + _k, _l];
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};
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_j = _j + _weight;
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};
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dayz_CLBase set [count dayz_CLBase, configName (_config select _i)];
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dayz_CLChances set [count dayz_CLChances, _weighted];
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};
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private["_i","_type","_config","_canZombie","_canLoot"];
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dayz_ZombieBuildings = [];
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dayz_LootBuildings = [];
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for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do {
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_type = (configFile >> "CfgBuildingLoot") select _i;
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_canZombie = getNumber (_type >> "zombieChance") > 0;
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_canLoot = getNumber (_type >> "lootChance") > 0;
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if(_canZombie) then {
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if(!((configName _type) in dayz_ZombieBuildings)) then {
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dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type];
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};
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};
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if(_canLoot) then {
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if(!((configName _type) in dayz_LootBuildings)) then {
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dayz_LootBuildings set [count dayz_LootBuildings, configName _type];
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};
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};
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};
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