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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Organize files a bit and removed non source pbo's
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45
SQF/dayz_code/compile/ui_changeDisplay.sqf
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45
SQF/dayz_code/compile/ui_changeDisplay.sqf
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@@ -0,0 +1,45 @@
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private["_state"];
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disableSerialization;
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_state = uiNamespace getVariable ['DZ_displayUI', 0];
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// Hard code the GUI on and the Debug Monitor off
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if (dayzState != 0) then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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//Update GUI
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call player_updateGui;
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call ui_initDisplay;
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hintSilent "";
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};
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dayzDebug = false;
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/*
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switch (_state) do {
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case 0: {
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if (dayzState != 0) then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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//Update GUI
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call player_updateGui;
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call ui_initDisplay;
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hintSilent "";
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};
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dayzDebug = false;
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};
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case 1: {
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if (dayzState != 1) then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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//Update GUI
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call player_updateGui;
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call ui_initDisplay;
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};
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dayzDebug = true;
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};
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case 2: {
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if (dayzState != 2) then {
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3 cutRsc ["default", "PLAIN",0];
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hintSilent "";
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};
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dayzDebug = false;
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};
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};
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dayzState = _state;
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*/
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