Organize files a bit and removed non source pbo's

This commit is contained in:
vbawol
2013-06-24 06:26:15 -05:00
parent b4cee9175b
commit 483279c126
1607 changed files with 0 additions and 0 deletions

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@@ -0,0 +1,315 @@
private ["_listTalk","_group","_eyeDir","_attacked","_continue","_type","_chance","_last","_refObj","_inAngle","_tPos","_zPos","_cantSee","_entHeight","_delta","_targets","_lowBlood","_pHeight"];
_refObj = vehicle player;
_listTalk = (getPos _refObj) nearEntities ["zZombie_Base",80];
_pHeight = (getPosATL _refObj) select 2;
_attacked = false;
//_multiplier = 1;
//Old System
{
_continue = true;
_type = "zombie";
if (alive _x && _continue) then {
private["_dist"];
_dist = (_x distance _refObj);
_group = _x;
_targets = _group getVariable ["targets",[]];
_chance = 1;
if ((_x distance player < dayz_areaAffect) and !(animationState _x == "ZombieFeed")) then {
if (_type == "zombie") then { [_x,"attack",(_chance),true] call dayz_zombieSpeak; };
//perform an attack
_last = _x getVariable["lastAttack",0];
_entHeight = (getPosATL _x) select 2;
_delta = _pHeight - _entHeight;
if ( ((time - _last) > 1) and ((_delta < 1.5) and (_delta > -1.5)) ) then {
zedattack = [_x, _type] spawn player_zombieAttack;
_x setVariable["lastAttack",time];
};
_attacked = true;
} else {
if (_type == "zombie") then {
if (speed _x < 4) then {
[_x,"idle",(_chance + 4),true] call dayz_zombieSpeak;
} else {
[_x,"chase",(_chance + 3),true] call dayz_zombieSpeak;
};
};
};
//Noise Activation
if (!(_refObj in _targets)) then {
if (_dist < DAYZ_disAudial) then {
if (DAYZ_disAudial > 80) then {
if (!(_refObj in _targets)) then {
_targets set [count _targets, driver _refObj];
_group setVariable ["targets",_targets,true];
};
} else {
if (_dist < (DAYZ_disAudial / 2)) then {
if (!(_refObj in _targets)) then {
_targets set [count _targets, driver _refObj];
_group setVariable ["targets",_targets,true];
};
};
};
};
};
//Sight Activation
if (!(_refObj in _targets)) then {
if (_dist < DAYZ_disVisual) then {
//_chance = [_x,_dist,DAYZ_disVisual] call dayz_losChance;
//diag_log ("Visual Detection: m" + str([_x,_dist]) + " " + str(_chance));
//if ((random 1) < _chance) then {
//diag_log ("Chance Detection");
_tPos = (getPosASL _refObj);
_zPos = (getPosASL _x);
//_eyeDir = _x call dayz_eyeDir;
_eyeDir = direction _x;
_inAngle = [_zPos,_eyeDir,30,_tPos] call fnc_inAngleSector;
if (_inAngle) then {
//LOS check
_cantSee = [_x,_refObj] call dayz_losCheck;
//diag_log ("LOS Check: " + str(_cantSee));
if (!_cantSee) then {
//diag_log ("Within LOS! Target");
if (!(_refObj in _targets)) then {
_targets set [count _targets, driver _refObj];
_group setVariable ["targets",_targets,true];
};
};
};
//};
};
};
};
//diag_log ("Targets Array: " +str(_targets));
} forEach _listTalk;
// New Systems
/*
{
_continue = true;
_type = "zombie";
_targets = _group getVariable ["targets",[]];
if (alive _x and _continue) then
{
if (local _x) then
{
private["_dist"];
_dist = (_x distance _refObj);
_chance = 1;
if ((_dist < dayz_areaAffect) and !(animationState _x == "ZombieFeed")) then
{
if (_type == "zombie") then { [_x,"attack",(_chance),true] call dayz_zombieSpeak; };
//perform an attack
_last = _x getVariable["lastAttack",0];
_entHeight = (getPosATL _x) select 2;
_delta = _pHeight - _entHeight;
if ( ((time - _last) > 1) and ((_delta < 1.5) and (_delta > -1.5)) ) then
{
[_x, _type] spawn player_zombieAttack;
_x setVariable["lastAttack",time];
};
_attacked = true;
}
else
{
if (_type == "zombie") then
{
if (speed _x < 4) then
{
[_x,"idle",(_chance + 4),true] call dayz_zombieSpeak;
}
else
{
[_x,"chase",(_chance + 3),true] call dayz_zombieSpeak;
};
};
};
//Noise Activation
_target = _x getVariable ["target",[]];
if (!(_refObj in _target)) then
{
if (_dist < DAYZ_disAudial) then
{
if (DAYZ_disAudial > 80) then
{
_target set [count _target,(driver _refObj)];
_x setVariable ["target",_target];
}
else
{
// _chance = [_x,_dist,DAYZ_disAudial] call dayz_losChance;
//diag_log ("Visual Detection: " + str([_x,_dist]) + " " + str(_chance));
// if ((random 1) < _chance) then {
_cantSee = [_x,_refObj] call dayz_losCheck;
if (!_cantSee) then
{
_target set [count _target,(driver _refObj)];
_x setVariable ["target",_target];
}
else
{
if (_dist < (DAYZ_disAudial / 2)) then
{
_target set [count _target,(driver _refObj)];
_x setVariable ["target",_target];
};
};
//};
};
};
};
//Sight Activation
_target = _x getVariable ["target",[]];
if (!(_refObj in _target)) then
{
if (_dist < DAYZ_disVisual) then
{
_chance = [_x,_dist,DAYZ_disVisual] call dayz_losChance;
//diag_log ("Visual Detection: " + str([_x,_dist]) + " " + str(_chance));
//if ((random 1) < _chance) then {
//diag_log ("Chance Detection");
_tPos = (getPosASL _refObj);
_zPos = (getPosASL _x);
//_eyeDir = _x call dayz_eyeDir;
_eyeDir = direction _x;
_inAngle = [_zPos,_eyeDir,30,_tPos] call fnc_inAngleSector;
if (_inAngle) then
{
//diag_log ("In Angle");
//LOS check
_cantSee = [_x,_refObj] call dayz_losCheck;
//diag_log ("LOS Check: " + str(_cantSee));
if (!_cantSee) then
{
_target set [count _target,(driver _refObj)];
_x setVariable ["target",_target];
};
};
//};
};
};
}
else
{
private["_dist"];
_dist = (_x distance _refObj);
_chance = 1;
if ((_x distance player < dayz_areaAffect) and !(animationState _x == "ZombieFeed")) then
{
if (_type == "zombie") then { [_x,"attack",(_chance),true] call dayz_zombieSpeak; };
//perform an attack
_last = _x getVariable["lastAttack",0];
_entHeight = (getPosATL _x) select 2;
_delta = _pHeight - _entHeight;
if ( ((time - _last) > 1) and ((_delta < 1.5) and (_delta > -1.5)) ) then
{
[_x, _type] spawn player_zombieAttack;
_x setVariable["lastAttack",time];
};
_attacked = true;
}
else
{
if (_type == "zombie") then
{
if (speed _x < 4) then
{
[_x,"idle",(_chance + 4),true] call dayz_zombieSpeak;
}
else
{
[_x,"chase",(_chance + 3),true] call dayz_zombieSpeak;
};
};
};
//Noise Activation
_targets = _x getVariable ["targets",[]];
if (!(_refObj in _targets)) then
{
if (_dist < DAYZ_disAudial) then
{
if (DAYZ_disAudial > 80) then
{
_targets set [count _targets,(driver _refObj)];
_x setVariable ["targets",_targets,true];
}
else
{
//_chance = [_x,_dist,DAYZ_disAudial] call dayz_losChance;
//diag_log ("Visual Detection: " + str([_x,_dist]) + " " + str(_chance));
//if ((random 1) < _chance) then {
_cantSee = [_x,_refObj] call dayz_losCheck;
if (!_cantSee) then
{
_targets set [count _targets,(driver _refObj)];
_x setVariable ["targets",_targets,true];
}
else
{
if (_dist < (DAYZ_disAudial / 2)) then
{
_targets set [count _targets,(driver _refObj)];
_x setVariable ["targets",_targets,true];
};
};
//};
};
};
};
//Sight Activation
_targets = _x getVariable ["targets",[]];
if (!(_refObj in _targets)) then
{
if (_dist < DAYZ_disVisual) then
{
//_chance = [_x,_dist,DAYZ_disVisual] call dayz_losChance;
//diag_log ("Visual Detection: " + str([_x,_dist]) + " " + str(_chance));
//if ((random 1) < _chance) then {
//diag_log ("Chance Detection");
_tPos = (getPosASL _refObj);
_zPos = (getPosASL _x);
//_eyeDir = _x call dayz_eyeDir;
_eyeDir = direction _x;
_inAngle = [_zPos,_eyeDir,30,_tPos] call fnc_inAngleSector;
if (_inAngle) then
{
//diag_log ("In Angle");
//LOS check
_cantSee = [_x,_refObj] call dayz_losCheck;
//diag_log ("LOS Check: " + str(_cantSee));
if (!_cantSee) then
{
//diag_log ("Within LOS! Target");
_targets set [count _targets,(driver _refObj)];
_x setVariable ["targets",_targets,true];
};
};
//};
};
};
};
};
} forEach _listTalk;
*/
if (_attacked) then {
if (r_player_unconscious) then {
[_refObj,"scream",3,false] call dayz_zombieSpeak;
} else {
_lowBlood = (r_player_blood / r_player_bloodTotal) < 0.5;
if (_lowBlood) then {
dayz_panicCooldown = time;
[_refObj,"panic",3,false] call dayz_zombieSpeak;
};
};
};