mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Organize files a bit and removed non source pbo's
This commit is contained in:
126
SQF/dayz_code/compile/player_unlockVault.sqf
Normal file
126
SQF/dayz_code/compile/player_unlockVault.sqf
Normal file
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
DayZ Lock Safe
|
||||
Usage: [_obj] spawn player_unlockVault;
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Unlock already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
|
||||
if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock vault while another player is nearby." , "PLAIN DOWN"]; };
|
||||
|
||||
_obj = _this;
|
||||
_alreadyPacking = _obj getVariable["packing",0];
|
||||
_claimedBy = _obj getVariable["claimed","0"];
|
||||
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
s_player_unlockvault = 1;
|
||||
|
||||
// Silently exit if object no longer exists or alive
|
||||
if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
|
||||
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
|
||||
if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText ["That Safe is already being unlocked." , "PLAIN DOWN"]};
|
||||
|
||||
// Promt user for password if _ownerID != dayz_playerUID
|
||||
if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
|
||||
|
||||
// Check if any players are nearby if not allow player to claim item.
|
||||
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
|
||||
|
||||
_playerID = getPlayerUID player;
|
||||
|
||||
// Only allow if not already claimed.
|
||||
if (_claimedBy == "0" or !_playerNear) then {
|
||||
// Since item was not claimed proceed with claiming it.
|
||||
_obj setVariable["claimed",_playerID,true];
|
||||
};
|
||||
|
||||
_dir = direction _obj;
|
||||
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
_objectUID = _obj getVariable["ObjectUID","0"];
|
||||
|
||||
_claimedBy = _obj getVariable["claimed","0"];
|
||||
|
||||
if (_claimedBy == _playerID) then {
|
||||
|
||||
if(!isNull _obj and alive _obj) then {
|
||||
|
||||
_obj setVariable["packing",1];
|
||||
|
||||
_weapons = _obj getVariable["WeaponCargo",[]];
|
||||
_magazines = _obj getVariable["MagazineCargo",[]];
|
||||
_backpacks = _obj getVariable["BackpackCargo",[]];
|
||||
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
||||
sleep 5;
|
||||
|
||||
//place tent (local)
|
||||
_holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"];
|
||||
// Remove locked vault
|
||||
deleteVehicle _obj;
|
||||
_holder setdir _dir;
|
||||
_holder setpos _pos;
|
||||
player reveal _holder;
|
||||
|
||||
_holder setVariable["CharacterID",_ownerID,true];
|
||||
_holder setVariable["ObjectID",_objectID,true];
|
||||
_holder setVariable["ObjectUID",_objectUID,true];
|
||||
_holder setVariable ["OEMPos", _pos, true];
|
||||
|
||||
if (count _weapons > 0) then {
|
||||
//Add weapons
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
};
|
||||
|
||||
if (count _magazines > 0) then {
|
||||
//Add Magazines
|
||||
_objWpnTypes = _magazines select 0;
|
||||
_objWpnQty = _magazines select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
};
|
||||
|
||||
if (count _backpacks > 0) then {
|
||||
//Add Backpacks
|
||||
_objWpnTypes = _backpacks select 0;
|
||||
_objWpnQty = _backpacks select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
};
|
||||
|
||||
cutText ["Safe has been unlocked.", "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
TradeInprogress = false;
|
||||
cutText [format[(localize "str_player_beinglooted"),"Safe"] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
null = [player,25,true,(getPosATL player)] spawn player_alertZombies;
|
||||
sleep 5;
|
||||
cutText ["Combination incorrect, Safe is still locked.", "PLAIN DOWN"];
|
||||
};
|
||||
s_player_unlockvault = -1;
|
||||
TradeInprogress = false;
|
||||
Reference in New Issue
Block a user