Organize files a bit and removed non source pbo's

This commit is contained in:
vbawol
2013-06-24 06:26:15 -05:00
parent b4cee9175b
commit 483279c126
1607 changed files with 0 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
private ["_unit","_ammo","_distance","_weapon","_projectile","_endPos","_dir","_doWait","_vel"];
_unit = _this select 0;
_weapon = _this select 1;
_ammo = _this select 4;
_projectile = _this select 6;
_projectile = nearestObject [_unit, _ammo];
_endPos = getPosATL _projectile;
_dir = 0;
_doWait = true;
while {_doWait} do {
_vel = (velocity _projectile) distance [0,0,0];
if (!(alive _projectile)) then {_doWait = false};
if (_vel < 0.1) then {_doWait = false};
_endPos = getPosATL _projectile;
sleep 0.01;
};
_distance = parseNumber format["%1",(getArray (configFile >> "CfgAmmo" >> _ammo >> "soundHit") select 3)];
if (_ammo isKindOf "ChemLight") then {
_distance = 10;
};
if (_ammo isKindOf "RoadFlare") then {
if (call world_isDay) then {
_distance = 30;
} else {
_distance = 60;
};
};
[_unit,_distance,false,_endPos] spawn player_alertZombies;