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https://github.com/EpochModTeam/DayZ-Epoch.git
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Organize files a bit and removed non source pbo's
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33
SQF/dayz_code/compile/player_throwObject.sqf
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33
SQF/dayz_code/compile/player_throwObject.sqf
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private ["_unit","_ammo","_distance","_weapon","_projectile","_endPos","_dir","_doWait","_vel"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_projectile = _this select 6;
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_projectile = nearestObject [_unit, _ammo];
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_endPos = getPosATL _projectile;
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_dir = 0;
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_doWait = true;
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while {_doWait} do {
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_vel = (velocity _projectile) distance [0,0,0];
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if (!(alive _projectile)) then {_doWait = false};
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if (_vel < 0.1) then {_doWait = false};
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_endPos = getPosATL _projectile;
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sleep 0.01;
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};
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_distance = parseNumber format["%1",(getArray (configFile >> "CfgAmmo" >> _ammo >> "soundHit") select 3)];
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if (_ammo isKindOf "ChemLight") then {
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_distance = 10;
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};
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if (_ammo isKindOf "RoadFlare") then {
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if (call world_isDay) then {
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_distance = 30;
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} else {
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_distance = 60;
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};
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};
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[_unit,_distance,false,_endPos] spawn player_alertZombies;
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