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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Organize files a bit and removed non source pbo's
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105
SQF/dayz_code/compile/player_packVault.sqf
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105
SQF/dayz_code/compile/player_packVault.sqf
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/*
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[_obj] spawn player_packVault;
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*/
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private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
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if(TradeInprogress) exitWith { cutText ["That Safe is already being packed." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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// Silently exit if object no longer exists
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if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack vault while another player is nearby." , "PLAIN DOWN"]; };
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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player removeAction s_player_packvault;
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s_player_packvault = 1;
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText ["You cannot pack this Safe, you do not know the combination.", "PLAIN DOWN"];};
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packvault = -1; cutText ["That Safe is already being packed." , "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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cutText ["Packing Safe move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
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sleep 1;
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_location1 = getPosATL player;
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sleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 > 0.1) exitWith {
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cutText ["Packing Safe canceled." , "PLAIN DOWN"];
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_obj setVariable["packing",0];
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};
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_dir = direction _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj and alive _obj) then {
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player playActionNow "Medic";
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// Remove from database
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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// Set down vault "take" item
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_bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
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// Delete original
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deleteVehicle _obj;
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_bag setdir _dir;
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_bag setpos _pos;
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player reveal _bag;
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// Empty weapon holder
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_holder = "WeaponHolder" createVehicle _pos;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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cutText ["Your Safe has been packed", "PLAIN DOWN"];
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s_player_packvault = -1;
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};
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TradeInprogress = false;
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