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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
Organize files a bit and removed non source pbo's
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90
SQF/dayz_code/compile/player_packTent.sqf
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90
SQF/dayz_code/compile/player_packTent.sqf
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/*
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[_obj] spawn player_packTent;
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"];
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if(TradeInprogress) exitWith { cutText ["Pack tent already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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player playActionNow "Medic";
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player removeAction s_player_packtent;
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s_player_packtent = 1;
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if(_ownerID != dayz_characterID) exitWith {TradeInprogress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];};
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packtent = -1; cutText [format[(localize "str_player_beingpacked")] , "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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_dir = direction _obj;
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_pos = getposATL _obj;
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_dis=20;
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_sfx = "tentpack";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 3;
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_classname = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "create");
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_location = _pos;
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//place tent (local)
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//_bag = createVehicle ["WeaponHolder_ItemTent",_pos,[], 0, "CAN_COLLIDE"];
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setdir _dir;
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player reveal _object;
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_holder = "WeaponHolder" createVehicle _pos;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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if (isServer) then {
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dayzDeleteObj call server_deleteObj;
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};
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deleteVehicle _obj;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
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s_player_packtent = -1;
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TradeInprogress = false;
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