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https://github.com/EpochModTeam/DayZ-Epoch.git
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Organize files a bit and removed non source pbo's
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38
SQF/dayz_code/compile/object_processHit.sqf
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38
SQF/dayz_code/compile/object_processHit.sqf
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private ["_unit","_selection","_strH","_dam","_display","_id","_break","_ctrlFracture","_total","_damage"];
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disableSerialization;
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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_strH = "hit_" + (_selection);
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if (local _unit) then {
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_dam = _unit getVariable [_strH,0];
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_total = (_dam + _damage);
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_unit setVariable [_strH,_total,true];
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_break = false;
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if (_selection in USEC_MinorWounds and _total >= 1 and _unit == player) then {
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_ctrlFracture = _display displayCtrl 1203;
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if ((_selection == "legs") and !r_fracture_legs) then {
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r_fracture_legs = true;
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_ctrlFracture ctrlShow true;
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_id = [] spawn {
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player setHit["legs",1];
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};
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_break = true;
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};
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if ((_selection == "arms") and !r_fracture_arms) then {
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r_fracture_arms = true;
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_ctrlFracture ctrlShow true;
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_id = [] spawn {
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player setHit["hands",1];
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};
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_break = true;
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};
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};
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if (_break) then {
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[player,"fracture",0,false] call dayz_zombieSpeak;
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};
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};
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