Organize files a bit and removed non source pbo's

This commit is contained in:
vbawol
2013-06-24 06:26:15 -05:00
parent b4cee9175b
commit 483279c126
1607 changed files with 0 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
private ["_unit","_selection","_strH","_dam","_display","_id","_break","_ctrlFracture","_total","_damage"];
disableSerialization;
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_strH = "hit_" + (_selection);
if (local _unit) then {
_dam = _unit getVariable [_strH,0];
_total = (_dam + _damage);
_unit setVariable [_strH,_total,true];
_break = false;
if (_selection in USEC_MinorWounds and _total >= 1 and _unit == player) then {
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_ctrlFracture = _display displayCtrl 1203;
if ((_selection == "legs") and !r_fracture_legs) then {
r_fracture_legs = true;
_ctrlFracture ctrlShow true;
_id = [] spawn {
player setHit["legs",1];
};
_break = true;
};
if ((_selection == "arms") and !r_fracture_arms) then {
r_fracture_arms = true;
_ctrlFracture ctrlShow true;
_id = [] spawn {
player setHit["hands",1];
};
_break = true;
};
};
if (_break) then {
[player,"fracture",0,false] call dayz_zombieSpeak;
};
};