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https://github.com/EpochModTeam/DayZ-Epoch.git
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Organize files a bit and removed non source pbo's
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31
SQF/dayz_code/compile/fnc_MapEventHandler.sqf
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31
SQF/dayz_code/compile/fnc_MapEventHandler.sqf
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private ["_markerstr","_class","_name","_type","_position","_radiusA","_radiusB","_maptype","_config"];
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if ("ItemMap_Debug" in items player) then {
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// _world = toUpper(worldName);
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_maptype = ["NameCityCapital","NameCity","NameVillage","NameLocal"];
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_config = configFile >> "CfgWorlds" >> worldName >> "Names";
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for "_i" from 0 to (count _config -1) do {
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_class = _config select _i; //Returns a conif
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_name = getText (_class >> "name");
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_type = getText (_class >> "type");
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_position = getArray (_class >> "position");
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_radiusA = getNumber (_class >> "radiusA");
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_radiusB = getNumber (_class >> "radiusB");
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if (_type in _maptype) then {
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