Organize files a bit and removed non source pbo's

This commit is contained in:
vbawol
2013-06-24 06:26:15 -05:00
parent b4cee9175b
commit 483279c126
1607 changed files with 0 additions and 0 deletions

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@@ -0,0 +1,33 @@
//[unit, selectionName, damage, source, projectile]
//will only run when local to the created object
//record any key hits to the required selection
private["_zed","_selection","_damage","_hitter","_projectile","_headShots","_damageOrg"];
_zed = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_hitter = _this select 3;
_projectile = _this select 4;
if (local _zed) then {
if (_damage > 1 and _projectile != "") then {
//Record deliberate critical damages
switch (_selection) do {
case "head_hit": {
if (!(_zed getVariable["hitRegistered",false])) then {
_headShots = _hitter getVariable["headShots",0];
_hitter setVariable["headShots",(_headShots + 1),true];
_zed setVariable["hitRegistered",true];
};
};
};
if (_projectile isKindOf "Bolt") then {
_damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection];
if (_damageOrg < _damage) then {
_hitter setVariable["firedHit",[_zed,_selection],true];
_hitter setVariable["firedDamage",_damage,true];
};
};
};
};
_damage