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Organize files a bit and removed non source pbo's
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20
SQF/dayz_code/compile/fn_damageHandlerVehicle.sqf
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20
SQF/dayz_code/compile/fn_damageHandlerVehicle.sqf
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scriptName "Functions\misc\fn_damageHandler.sqf";
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/***********************************************************
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PROCESS DAMAGE TO A UNIT
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- Function
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- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
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************************************************************/
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private ["_unit","_hit","_damage","_total"];
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_unit = _this select 0;
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_hit = _this select 1;
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_damage = _this select 2;
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//_source = _this select 3;
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//_ammo = _this select 4;
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_total = _damage;
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//diag_log ("DAMAGE VEH: " + typeof(_unit) + " / " + str(_hit) + " / " + str(_damage) + " / " + str(getDammage _unit));
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if (local _unit) then {
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_total = [_unit,_hit,_damage] call object_setHitServer;
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};
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_total
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