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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Organize files a bit and removed non source pbo's
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70
SQF/dayz_code/actions/pzombie/pz_vision.sqf
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70
SQF/dayz_code/actions/pzombie/pz_vision.sqf
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@@ -0,0 +1,70 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture","_NV1","_NV2","_NV3"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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_gen removeAction _id;
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// get first rbg + m
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_NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]];
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_NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]];
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_NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]];
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_NV = player getvariable ["NV", ["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_OldAperture = (_NV select 1);
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if(_NVOn == "ON")
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exitwith
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{
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setaperture -1;
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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player setvariable ["NV",["OFF",_oldAperture]];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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};
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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/*
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ppInversion = ppEffectCreate ['colorInversion', 2555];
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ppInversion ppEffectEnable false;
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ppInversion ppEffectAdjust [1,1,1];
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ppInversion ppEffectCommit 0;
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*/
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
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ppBlur = ppEffectCreate ["dynamicBlur", 505];
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ppBlur ppEffectEnable true;
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ppBlur ppEffectAdjust [.2];
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ppBlur ppEffectCommit 0;
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aperture = 0.0001;
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while { aperture < _oldAperture } do
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{
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aperture = aperture + 0.0005;
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setAperture aperture;
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sleep 0.001;
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};
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player setVariable ["NV", ["ON", _oldAperture]];
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player setVariable ["NV1",_NV1];
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player setVariable ["NV2",_NV2];
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player setVariable ["NV3",_NV3];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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exit;
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