mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 09:53:21 +03:00
Organize files a bit and removed non source pbo's
This commit is contained in:
33
SQF/dayz_code/actions/pzombie/pz_attack.sqf
Normal file
33
SQF/dayz_code/actions/pzombie/pz_attack.sqf
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@@ -0,0 +1,33 @@
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private ["_target","_ent","_rnd","_move","_isZombie"];
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_target = _this select 3;
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_ent = _target;
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// remove menu
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player removeAction s_player_pzombiesattack;
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s_player_pzombiesattack = 1;
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_rnd = (round(random 9)) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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player playMoveNow _move;
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_isZombie = _ent isKindOf "zZombie_base";
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if(player distance _target < 5) then {
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if (_ent isKindOf "Animal" or _isZombie) then {
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_ent setDamage 1;
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} else {
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//["usecBreakLegs",[_target,player]] call broadcastRpcCallAll;
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usecBreakLegs = [_target,player];
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publicVariable "usecBreakLegs";
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};
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[player,"hit",0,false] call dayz_zombieSpeak;
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};
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sleep 1;
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player switchmove "";
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s_player_pzombiesattack = -1;
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95
SQF/dayz_code/actions/pzombie/pz_feed.sqf
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95
SQF/dayz_code/actions/pzombie/pz_feed.sqf
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@@ -0,0 +1,95 @@
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private ["_item","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
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_item = _this select 3;
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// _ent = _item;
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disableSerialization;
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player removeAction s_player_butcher;
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s_player_butcher = 1;
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if(!(alive _item)) then {
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_rnd = (round(random 4)) + 1;
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_move = "ZombieFeed" + str(_rnd);
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player playMoveNow _move;
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sleep 1;
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// player playActionNow "PutDown";
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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sleep 1;
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_regen = 200;
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_isAnimal = _item isKindOf "Animal";
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_animalType = typeOf _item;
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_isMan = _item isKindOf "Man";
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if(_isAnimal) then {
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_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
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_isListed = isClass (_config);
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_qty = 1;
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if (_isListed) then {
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_qty = getNumber (_config >> "yield");
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_regen = _qty * 200;
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};
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} else {
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if(_isMan) then {
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_regen == 12000;
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};
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};
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r_player_blood = r_player_blood + _regen;
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if (r_player_blood > r_player_bloodTotal) then {
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r_player_blood = r_player_bloodTotal;
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};
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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player setVariable["USEC_BloodQty",r_player_blood,true];
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player setVariable["medForceUpdate",true];
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dayz_lastDrink = time;
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dayz_thirst = 0;
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dayz_lastMeal = time;
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dayz_hunger = 0;
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//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
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dayzPlayerSave = [player,[],true];
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publicVariableServer "dayzPlayerSave";
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[player,"eat",0,false] call dayz_zombieSpeak;
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// todo: dump loot on ground and then remove
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1301;
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_control ctrlShow true;
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_ctrlBlood = _display displayCtrl 1300;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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if (_bloodVal >= 0.2) then {
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_ctrlBlood ctrlShow true;
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};
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1302;
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_control ctrlShow true;
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cutText [format[(localize "str_player_consumed"),_animalType], "PLAIN DOWN"];
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player switchmove "";
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};
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s_player_butcher = -1;
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70
SQF/dayz_code/actions/pzombie/pz_vision.sqf
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70
SQF/dayz_code/actions/pzombie/pz_vision.sqf
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@@ -0,0 +1,70 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture","_NV1","_NV2","_NV3"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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_gen removeAction _id;
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// get first rbg + m
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_NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]];
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_NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]];
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_NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]];
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_NV = player getvariable ["NV", ["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_OldAperture = (_NV select 1);
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if(_NVOn == "ON")
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exitwith
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{
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setaperture -1;
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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player setvariable ["NV",["OFF",_oldAperture]];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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};
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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/*
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ppInversion = ppEffectCreate ['colorInversion', 2555];
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ppInversion ppEffectEnable false;
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ppInversion ppEffectAdjust [1,1,1];
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ppInversion ppEffectCommit 0;
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*/
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
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ppBlur = ppEffectCreate ["dynamicBlur", 505];
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ppBlur ppEffectEnable true;
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ppBlur ppEffectAdjust [.2];
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ppBlur ppEffectCommit 0;
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aperture = 0.0001;
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while { aperture < _oldAperture } do
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{
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aperture = aperture + 0.0005;
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setAperture aperture;
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sleep 0.001;
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};
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player setVariable ["NV", ["ON", _oldAperture]];
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player setVariable ["NV1",_NV1];
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player setVariable ["NV2",_NV2];
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player setVariable ["NV3",_NV3];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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exit;
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28
SQF/dayz_code/actions/pzombie/pz_vision_ap.sqf
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28
SQF/dayz_code/actions/pzombie/pz_vision_ap.sqf
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@@ -0,0 +1,28 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_new","_inc","_newap"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_inc = _new select 0;
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// get Aperture
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_newap = (_NV select 1)+_inc;
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_NVOn = (_NV select 0);
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if(_NVOn == "ON") then {
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setAperture _newap;
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];
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55
SQF/dayz_code/actions/pzombie/pz_vision_rbg1.sqf
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55
SQF/dayz_code/actions/pzombie/pz_vision_rbg1.sqf
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@@ -0,0 +1,55 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_index","_NV1","_NV2","_NV3","_new","_NVx","_increase","_newap"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_NVx = _new select 0;
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// get first rbg + m
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_NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]];
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_increase = (_new select 1);
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_index = 0;
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{
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_NV set [_index,(_NV select _index) + _x];
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_index =_index + 1;
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} forEach _increase;
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// set rgb + m
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player setVariable [_NVx, _NV];
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cutText [format["%1 %2",_NVx,_NV], "PLAIN DOWN"];
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_newap = (_NV select 1);
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if(_NVOn == "ON") then {
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_NV1 = player getvariable ["NV1",[0,0,0,0]];
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_NV2 = player getvariable ["NV2",[0,0,0,0]];
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_NV3 = player getvariable ["NV3",[0,0,0,0]];
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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exit;
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