Organize files a bit and removed non source pbo's

This commit is contained in:
vbawol
2013-06-24 06:26:15 -05:00
parent b4cee9175b
commit 483279c126
1607 changed files with 0 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
private ["_location","_isOk","_dir","_classname","_fire","_hasWood"];
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {
_location set [2,0];
};
//_location set [2,0];
_isOk = true; //count (_location isFlatEmpty [0.3,0,0,4,0,false,player]) > 0;
_hasWood = "PartWoodPile" in magazines player;
if (_hasWood) then {
if (_isOk) then {
player removeMagazine "PartWoodPile";
_dir = getDir player;
_classname = "Land_Fire_DZ";
player playActionNow "Medic";
sleep 6;
_fire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_fire setDir _dir;
player reveal _fire;
_fire spawn player_fireMonitor;
cutText [localize "str_fireplace_01", "PLAIN DOWN"];
} else {
cutText [localize "str_fireplace_02", "PLAIN DOWN"];
};
} else {
cutText [localize "str_player_22", "PLAIN DOWN"];
};