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Organize files a bit and removed non source pbo's
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24
SQF/dayz_code/actions/player_flipvehicle.sqf
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24
SQF/dayz_code/actions/player_flipvehicle.sqf
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private ["_object"];
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_object = _this select 3;
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// _position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafePos;
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//Standup
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//player playMove "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon";
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//sleep 1;
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//waitUntil { animationState player != "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon"};
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//Kneel Down
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player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
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waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
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sleep 2;
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//_object setpos _position;
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_object setvectorup [0,0,1];
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[player,"scream",0,true] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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sleep 3;
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//Other possibilities
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//[_object,0, 0] call bis_fnc_setpitchbank;
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//_object setpos [getpos _object select 0, getpos _object select 1, 0];
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