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https://github.com/EpochModTeam/DayZ-Epoch.git
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Organize files a bit and removed non source pbo's
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146
SQF/dayz_code/actions/player_chopWood.sqf
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146
SQF/dayz_code/actions/player_chopWood.sqf
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/*
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DayZ Enhanced ChopWood
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Usage: spawn player_chopWood;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
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if(TradeInprogress) exitWith { cutText ["Harvest wood already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// allowed trees list move this later
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_trees = ["t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_ficusb2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d"];
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//_item = _this;
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call gear_ui_init;
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_findNearestTree = [];
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{
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if("" == typeOf _x) then {
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if (alive _x) then {
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_objInfo = toArray(str(_x));
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_lenInfo = count _objInfo - 1;
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_objName = [];
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_i = 0;
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// determine where the object name starts
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{
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if (58 == _objInfo select _i) exitWith {};
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_i = _i + 1;
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} forEach _objInfo;
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_i = _i + 2; // skip the ": " part
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for "_k" from _i to _lenInfo do {
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_objName = _objName + [_objInfo select _k];
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};
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_objName = toLower(toString(_objName));
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// Exit since we found a tree
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if (_objName in _trees) exitWith {
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_findNearestTree set [(count _findNearestTree),_x];
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};
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};
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};
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} foreach nearestObjects [getPos player, [], 20];
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diag_log format["DEBUG TREES: %1", _findNearestTree];
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if (count(_findNearestTree) >= 1) then {
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_tree = _findNearestTree select 0;
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// get 2d distance
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_distance2d = [player, _tree] call BIS_fnc_distance2D;
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_distance3d = player distance _tree;
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if(_distance2d <= 5) then {
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_countOut = ceil(_distance3d-_distance2d);
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diag_log format["DEBUG TREE DISTANCE: %1 - %2 = %3", _distance3d,_distance2d,(_distance3d-_distance2d)];
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// Start chop tree loop
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_counter = 0;
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_isOk = true;
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_proceed = false;
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while {_isOk} do {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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[player,"chopwood",0,false] call dayz_zombieSpeak;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) then {
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_counter = _counter + 1;
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};
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cutText ["Chopping down tree, walk away at anytime to cancel.", "PLAIN DOWN"];
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if(_counter == _countOut) exitWith {
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_isOk = false;
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_proceed = true;
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};
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};
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if (_proceed) then {
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_itemOut = "PartWoodPile";
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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// chop down tree
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if("" == typeOf _tree) then {
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_tree setDamage 1;
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};
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diag_log format["DEBUG TREE DAMAGE: %1", _tree];
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cutText [format["%1 piles of wood has been successfully added to your inventory.", _countOut], "PLAIN DOWN"];
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText ["Canceled Harvesting Wood.", "PLAIN DOWN"];
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};
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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TradeInprogress = false;
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