mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Organize files a bit and removed non source pbo's
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107
SQF/dayz_code/actions/fill_nearestVehicle.sqf
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107
SQF/dayz_code/actions/fill_nearestVehicle.sqf
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private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
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TradeInprogress = true;
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// Get all nearby vehicles within 10m
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_findNearestVehicles = nearestObjects [player, ["AllVehicles"], 10];
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_findNearestVehicle = [];
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{
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if (alive _x and !(_x isKindOf "Man")) then {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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} foreach _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if(_IsNearVehicle >= 1) then {
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// select the nearest one
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_vehicle = _findNearestVehicle select 0;
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// Static vehicle fuel information
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_capacity = getNumber(_configVeh >> "fuelCapacity");
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_nameText = getText(_configVeh >> "displayName");
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_isOk = true;
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// perform fuel up
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while {_isOk} do {
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// qty to add per loop
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_canSize = 20;
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cutText [format["Filling up %1, move to cancel.",_nameText], "PLAIN DOWN"];
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// alert zombies
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = false;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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_abort = true;
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};
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if (_finished) then {
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// Get vehicle fuel levels again
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_curFuel = ((fuel _vehicle) * _capacity);
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_newFuel = (_curFuel + _canSize);
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if (_newFuel > _capacity) then {_newFuel = _capacity; _abort = true; };
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// calculate minimum needed fuel
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_newFuel = (_newFuel / _capacity);
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dayzSetFuel = [_vehicle,_newFuel];
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if (local _vehicle) then {
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dayzSetFuel spawn local_setFuel;
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};
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publicVariable "dayzSetFuel";
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// Play sound
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[player,"refuel",0,false] call dayz_zombieSpeak;
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cutText [format["%1 filled to %2 percent capacity.",_nameText,round(_newFuel*100)], "PLAIN DOWN"];
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};
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if(_abort) exitWith {};
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sleep 1;
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};
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} else {
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cutText ["No Vehicles Nearby.", "PLAIN DOWN"];
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};
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TradeInprogress = false;
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