Organize files a bit and removed non source pbo's

This commit is contained in:
vbawol
2013-06-24 06:26:15 -05:00
parent b4cee9175b
commit 483279c126
1607 changed files with 0 additions and 0 deletions

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private ["_array","_handle","_type","_onLadder","_removed","_itemIn","_countIn"];
_array = _this select 3;
_handle = _array select 0;
_type = _array select 1;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
player playActionNow "PutDown";
switch (_type) do {
case 0: {
// expanded to allow all meats as input
_removed = 0;
_itemIn = "FoodmeatRaw";
_countIn = 1;
{
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_removed = _removed + ([player,_x] call BIS_fnc_invRemove);
};
} forEach magazines player;
if(_removed == _countIn) then {
_handle setFSMVariable ["_hunger",0];
player removeAction s_player_feeddog;
s_player_feeddog = -1;
};
};
case 1: {
player removeMagazine "ItemWaterbottle";
player addMagazine "ItemWaterbottleUnfilled";
_handle setFSMVariable ["_thirst",0];
player removeAction s_player_waterdog;
s_player_waterdog = -1;
};
};

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private["_array","_handle","_whistle","_dog"];
_array = _this select 3;
_handle = _array select 0;
_whistle = _array select 1;
_dog = _handle getFSMVariable "_dog";
if(_whistle) then {
[nil,player,rSAY,["dog_callBack", 120]] call RE;
};
sleep 1;
if (_dog distance player <= 900) then {
_handle setFSMVariable ["_command","return"];
};

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private ["_handle"];
_handle = _this select 3;
_handle setFSMVariable ["_command","move"];

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private ["_dog"];
_dog = _this select 3;
_dog playActionNow "GestureBark";
[_dog,"dog_bark",0,false] call dayz_zombieSpeak;

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private ["_array", "_handle", "_speed", "_dog"];
_array = _this select 3;
_handle = _array select 0;
_speed = _array select 1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
_dog = _handle getFSMVariable "_dog";
if(player distance _dog > 5) then {
[nil,player,rSAY,["dog_slowDown", 120]] call RE;
};
_handle setFSMVariable ["_maxSpeed", _speed];
_dog setVariable ["currentSpeed", _speed];

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private ["_handle", "_dog", "_standing", "_watchDog", "_anim"];
_handle = _this select 3;
_dog = _handle getFSMVariable "_dog";
_standing = _handle getFSMVariable "_standing";
_handle setFSMVariable ["_command","stay"];
_watchDog = _handle getFSMVariable "_watchDog";
_anim = animationState _dog;
if (_anim == "Dog_SitDown" and _watchDog) then {
//[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
//sleep 0.5;
[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
};

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private ["_handle"];
_handle = _this select 3;
_handle setFSMVariable ["_command","track"];

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private ["_array", "_handle", "_watchDog", "_dog", "_warn"];
_array = _this select 3;
_handle = _array select 0;
_watchDog = _array select 1;
_dog = _handle getFSMVariable "_dog";
player removeAction s_player_warndog;
s_player_warndog = -1;
_handle setFSMVariable ["_watchDog",_watchDog];
_warn = {
_handle = _this select 0;
while {_watchDog and alive _dog} do {
_watchDog = _handle getFSMVariable "_watchDog";
_senseSkill = _handle getFSMVariable "_senseSkill";
if (_watchDog) then {
_nearby = (getPosATL _dog) nearEntities ["CAManBase",_senseSkill];
_nearby = _nearby - [player];
if (count _nearby > 0) then {
[_dog,"dog_growl",2,false] call dayz_zombieSpeak;
};
};
sleep 2;
};
};
if (_watchDog) then {
_handle setFSMVariable ["_idleTime",5];
[_handle] spawn _warn;
} else {
_handle setFSMVariable ["_idleTime",1];
};