mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-05-15 15:13:22 +03:00
Organize files a bit and removed non source pbo's
This commit is contained in:
119
SQF/dayz_code/actions/build.sqf
Normal file
119
SQF/dayz_code/actions/build.sqf
Normal file
@@ -0,0 +1,119 @@
|
||||
private ["_location","_isOk","_dir","_classname","_item","_cancel","_location3","_location4","_location1","_location2","_counter","_hasbuilditem","_dis","_sfx","_object","_onLadder","_isWater","_text","_offset_x","_offset_y","_offset_z","_offset_z_attach","_tmpbuilt","_built_location"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
_location = player modeltoworld [0,1,0];
|
||||
_location set [2,0];
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
_isWater = (surfaceIsWater _location) or dayz_isSwimming;
|
||||
|
||||
if(_isWater) exitWith {cutText [localize "str_player_26", "PLAIN DOWN"];};
|
||||
if(_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"];};
|
||||
|
||||
if (vehicle player != player) exitWith {cutText ["You may not build while in a vehicle", "PLAIN DOWN"]};
|
||||
|
||||
_item = _this;
|
||||
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
||||
|
||||
_hasbuilditem = _this in magazines player;
|
||||
|
||||
if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
|
||||
|
||||
_dir = getDir player;
|
||||
|
||||
_offset_x = 0;
|
||||
_offset_y = 1.5;
|
||||
_offset_z = 0;
|
||||
_offset_z_attach = 0.5;
|
||||
|
||||
// Start Preview loop
|
||||
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||
_tmpbuilt setdir _dir;
|
||||
_tmpbuilt attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];
|
||||
|
||||
_cancel = false;
|
||||
_counter = 0;
|
||||
_isOk = true;
|
||||
|
||||
while {_isOk} do {
|
||||
|
||||
if(_counter == 0) then {
|
||||
cutText ["Planning construction stand still 5 seconds to build.", "PLAIN DOWN"];
|
||||
sleep 5;
|
||||
_location1 = getPosATL player;
|
||||
sleep 5;
|
||||
_location2 = getPosATL player;
|
||||
|
||||
if(_location1 distance _location2 < 0.1) exitWith {
|
||||
|
||||
cutText ["Started construction move within 5 seconds to cancel.", "PLAIN DOWN"];
|
||||
_location3 = getPosATL player;
|
||||
sleep 5;
|
||||
_location4 = getPosATL player;
|
||||
|
||||
if(_location3 distance _location4 > 0.1) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
};
|
||||
|
||||
_isOk = false;
|
||||
};
|
||||
};
|
||||
if(_counter >= 1) exitWith {
|
||||
_isOk = false;
|
||||
_cancel = true;
|
||||
};
|
||||
_counter = _counter + 1;
|
||||
};
|
||||
|
||||
detach _tmpbuilt;
|
||||
|
||||
// Get location of detached tmp built
|
||||
_built_location = (getPosATL _tmpbuilt);
|
||||
|
||||
// force to ground
|
||||
_built_location set [2,0];
|
||||
|
||||
if(!_cancel) then {
|
||||
|
||||
_hasbuilditem = _this in magazines player;
|
||||
if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
|
||||
|
||||
_dir = getDir player;
|
||||
|
||||
player removeMagazine _item;
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
|
||||
_dis=20;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 5;
|
||||
|
||||
player allowDamage false;
|
||||
_object = createVehicle [_classname, _built_location, [], 0, "CAN_COLLIDE"];
|
||||
_object setDir _dir;
|
||||
player reveal _object;
|
||||
|
||||
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
|
||||
|
||||
//["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
sleep 2;
|
||||
player allowDamage true;
|
||||
|
||||
} else {
|
||||
cutText [format["Canceled construction of %1.",_text], "PLAIN DOWN"];
|
||||
};
|
||||
TradeInprogress = false;
|
||||
Reference in New Issue
Block a user