Update server_updateObject.sqf

Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
This commit is contained in:
Mikeeeyy
2015-02-28 01:30:09 +00:00
parent 420df74924
commit 4814c4fd04

View File

@@ -1,16 +1,18 @@
/* /*
[_object,_type] spawn server_updateObject; USAGE:
[_object, _type] spawn server_updateObject;
*/ */
private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"]; private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
_object = _this select 0; _object = _this select 0;
if(isNull(_object)) exitWith { if (isNull _object) exitWith {
diag_log format["Skipping Null Object: %1", _object]; diag_log format ["Skipping Null Object: %1", _object];
}; };
_type = _this select 1; _type = _this select 1;
_parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC")); _parachuteWest = (typeOf _object) in ["ParachuteWest","ParachuteC"];
_isbuildable = (typeOf _object) in dayz_allowedObjects; _isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false; _isNotOk = false;
_firstTime = false; _firstTime = false;
@@ -18,173 +20,163 @@ _firstTime = false;
_objectID = _object getVariable ["ObjectID","0"]; _objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"]; _uid = _object getVariable ["ObjectUID","0"];
if ((typeName _objectID != "string") || (typeName _uid != "string")) then if (typeName _objectID != "STRING" || typeName _uid != "STRING") then {
{ diag_log format ["Non-string Object: ID %1 UID %2", _objectID, _uid];
diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
//force fail
_objectID = "0"; _objectID = "0";
_uid = "0"; _uid = "0";
}; };
if (!_parachuteWest && !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then if (!_parachuteWest && !locked _object) then {
{ if (_objectID == "0" && _uid == "0") then {
_object_position = getPosATL _object; _object_position = getPosATL _object;
_isNotOk = true; _isNotOk = true;
}; };
}; };
// do not update if buildable && not ok if (_isNotOk && _isbuildable) exitWith {};
if (_isNotOk && _isbuildable) exitWith { }; if (_isNotOk) exitWith {
deleteVehicle _object;
diag_log format ["Deleting object %1 with invalid ID at pos [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2];
};
// delete if still not ok _lastUpdate = _object getVariable ["lastUpdate", time];
if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects; _needUpdate = _object in needUpdate_objects;
// TODO ----------------------
_object_position = { _object_position = {
private["_position","_worldspace","_fuel","_key"]; private ["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object; _position = getPosATL _object;
_worldspace = [ _worldspace = [
round(direction _object), round (getDir _object),
_position _position
]; ];
_fuel = 0; _fuel = if (_object isKindOf "AllVehicles") then { fuel _object } else { 0 };
if (_object isKindOf "AllVehicles") then { _key = format ["CHILD:305:%1:%2:%3:", _objectID, _worldspace, _fuel];
_fuel = fuel _object; _key call server_hiveWrite;
};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
}; };
_object_inventory = { _object_inventory = {
private["_inventory","_previous","_key"]; private["_inventory","_previous","_key"];
_inventory = [ _inventory = [
getWeaponCargo _object, getWeaponCargo _object,
getMagazineCargo _object, getMagazineCargo _object,
getBackpackCargo _object getBackpackCargo _object
]; ];
_previous = str(_object getVariable["lastInventory",[]]); _previous = str (_object getVariable ["lastInventory", []]);
if (str(_inventory) != _previous) then { if (str _inventory != _previous) then {
_object setVariable["lastInventory",_inventory]; _object setVariable ["lastInventory", _inventory];
if (_objectID == "0") then { _key = if (_objectID == "0") then { format ["CHILD:309:%1:", _uid] + str _inventory } else { format ["CHILD:303:%1:", _objectID] + str _inventory };
_key = format["CHILD:309:%1:%2:",_uid,_inventory]; _key call server_hiveWrite;
} else { };
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
};
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
}; };
_object_damage = { _object_damage = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"]; private ["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit [_selection, _hit];
} count _hitpoints;
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
_object_killed = {
private["_hitpoints","_array","_hit","_PUID","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints; _hitpoints = _object call vehicle_getHitpoints;
//_damage = damage _object; _damage = damage _object;
_damage = 1;
_array = []; _array = [];
{ {
_hit = [_object,_x] call object_getHit; _hit = [_object, _x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); _selection = getText (configFile >> "CfgVehicles" >> typeOf _object >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; if (_hit > 0) then {
_hit = 1; _array set [count _array, [_selection,_hit]];
};
_object setHit [_selection, _hit]; _object setHit [_selection, _hit];
} count _hitpoints; } count _hitpoints;
if (_objectID == "0") then { _key = "CHILD:306:" + _objectID + ":" + str _array + ":" + str _damage;
_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
};
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite; _key call server_hiveWrite;
_object setVariable ["needUpdate",false,true]; _object setVariable ["needUpdate", false, true];
if ((count _this) > 2) then { };
_object_killed = {
private ["_hitpoints","_array","_hit","_PUID","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = 1;
_array = [];
{
_hit = [_object, _x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> typeOf _object >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {
_array set [count _array, [_selection, _hit]];
};
_object setHit [_selection, 1];
} count _hitpoints;
_key = "CHILD:306:" + _objectID + ":" + str _array + ":" + str _damage;
_key call server_hiveWrite;
_object setVariable ["needUpdate", false, true];
if (count _this > 2) then {
_killer = _this select 2; _killer = _this select 2;
_charID = _object getVariable ['CharacterID','0']; _charID = _object getVariable ["CharacterID", "0"];
_objID = _object getVariable['ObjectID','0']; _objID = _object getVariable ["ObjectID", "0"];
_objUID = _object getVariable['ObjectUID','0']; _objUID = _object getVariable ["ObjectUID", "0"];
_worldSpace = getPosATL _object; _worldSpace = getPosATL _object;
_PUID = [_killer] call FNC_GetPlayerUID; _PUID = [_killer] call FNC_GetPlayerUID;
if (_PUID != "") then { if (_PUID != "") then {
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; }; _name = if (alive _killer) then { name _killer } else { format["OBJECT %1", _killer] };
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, _PUID]; diag_log format ["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, typeOf _object, _charID, _objID, _objUID, _worldSpace, _name, _PUID];
} else { } else {
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace]; diag_log format ["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, typeOf _object, _charID, _objID, _objUID, _worldSpace];
}; };
}; };
}; };
_object_repair = { _object_repair = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"]; private ["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints; _hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object; _damage = damage _object;
_array = []; _array = [];
{ {
_hit = [_object,_x] call object_getHit; _hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; if (_hit > 0) then {
_array set [count _array, [_selection, _hit]];
};
_object setHit [_selection, _hit]; _object setHit [_selection, _hit];
} count _hitpoints; } count _hitpoints;
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
// TODO ----------------------
_object setVariable ["lastUpdate",time,true]; _key = "CHILD:306:" + _objectID + ":" + str _array + ":" + str _damage;
switch (_type) do { _key call server_hiveWrite;
case "all": { _object setVariable ["needUpdate", false, true];
call _object_position; };
call _object_inventory;
_object setVariable ["lastUpdate", time, true];
if (_type == "all") exitWith {
call _object_position;
call _object_inventory;
call _object_damage;
};
if (_type == "position") exitWith {
if !(_object in needUpdate_objects) then {
needUpdate_objects set [count needUpdate_objects, _object];
};
};
if (_type == "gear") exitWith {
call _object_inventory;
};
if (_type == "damage") exitWith {
if (time - _lastUpdate > 5) then {
call _object_damage; call _object_damage;
}; } else {
case "position": { if !(_object in needUpdate_objects) then {
if (!(_object in needUpdate_objects)) then {
//diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object]; needUpdate_objects set [count needUpdate_objects, _object];
}; };
}; };
case "gear": { };
call _object_inventory;
}; if (_type == "killed") exitWith {
case "damage": { call _object_killed;
if ( (time - _lastUpdate) > 5) then { };
call _object_damage;
} else { if (_type == "repair") exitWith {
if (!(_object in needUpdate_objects)) then { call _object_damage;
//diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
};
case "killed": {
call _object_killed;
};
case "repair": {
call _object_damage;
};
}; };