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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
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@@ -250,12 +250,6 @@ class cfgWeapons
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use[] = {"MeleeHatchet"};
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output[] = {"ItemHatchet"};
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};
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class Drop
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{
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text = "Drop Hatchet";
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script = "spawn player_dropWeapon;";
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use[] = {"Hatchet_Swing"};
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};
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};
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class Library
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{
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@@ -263,28 +257,6 @@ class cfgWeapons
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};
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descriptionShort = "$STR_EQUIP_DESC_41";
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};
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class MeleeCrowbar: MeleeHatchet
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{
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scope = 2;
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model = "\dayz_weapons\models\crowbar_weaponized";
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picture = "\dayz_weapons\textures\equip_crowbar_CA.paa";
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displayName = "Crowbar";
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magazines[] = {"Crowbar_Swing"};
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class ItemActions
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{
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class Drop
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{
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text = "Drop Crowbar";
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script = "spawn player_dropWeapon;";
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use[] = {"Crowbar_Swing"};
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};
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};
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class Library
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{
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libTextDesc = "A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
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};
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descriptionShort = "A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
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};
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class Winchester1866: Rifle
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{
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scope = 2;
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@@ -1606,6 +1578,15 @@ class CfgVehicles
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
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};
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/*
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class FemaleSoldier1_DZ: SurvivorW2_DZ
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{
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side = 1;
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model = "\dayz_equip\models\female_soldier";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz_equip\textures\female_soldier_body.paa"};
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};
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*/
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class BanditW2_DZ: BanditW1_DZ
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{
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hiddenSelections[] = {"Camo"};
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