mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-14 20:22:56 +03:00
1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
This commit is contained in:
@@ -1035,7 +1035,7 @@ class CfgMagazines
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class Crafting2
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{
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text = "Craft Green Tent";
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script = "spawn player_craftItem1;";
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script = "spawn player_craftItem2;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentDomed2",1}};
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@@ -1044,7 +1044,7 @@ class CfgMagazines
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class Crafting3
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{
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text = "Craft Sun Shade";
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script = "spawn player_craftItem2;";
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script = "spawn player_craftItem3;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"sun_shade_kit",1}};
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@@ -1053,7 +1053,7 @@ class CfgMagazines
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class Crafting4
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{
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text = "Craft Burlap";
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script = "spawn player_craftItem3;";
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script = "spawn player_craftItem4;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemBurlap",1}};
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@@ -1392,9 +1392,8 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Light Bulb";
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// TODO model + texture
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model = "\dayz_equip\models\fad.p3d";
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picture = "\dayz_equip\textures\equip_fad_ca.paa";
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model = "\dayz_equip\models\bulb.p3d";
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picture = "\dayz_equip\textures\equip_bulb_CA.paa";
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descriptionShort = "Light Bulb";
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class ItemActions {
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class Crafting
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@@ -1445,7 +1444,7 @@ class CfgMagazines
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"ItemPole",1}};
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input[] = {{"PartGeneric",1},{"ItemTankTrap",1}};
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input[] = {{"PartGeneric",2}};
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};
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};
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};
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@@ -1501,9 +1500,8 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Metal Pole";
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// TODO model and picture
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model = "\dayz_equip\models\genericparts.p3d";
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picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
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model = "\dayz_equip\models\pipe.p3d";
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picture = "\dayz_equip\textures\equip_pipe_CA.paa";
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descriptionShort = "Metal Pole";
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class ItemActions {
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class Crafting
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@@ -1513,7 +1511,7 @@ class CfgMagazines
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"ItemCorrugated",1}};
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input[] = {{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}};
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input[] = {{"ItemPole",2},{"ItemTankTrap",2},{"PartWoodLumber",2}};
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};
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class Crafting1
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{
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@@ -1550,7 +1548,7 @@ class CfgMagazines
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{
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text = "Craft Lumber";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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neednearby[] = {"sawmill"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"PartWoodLumber",1}};
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input[] = {{"PartWoodPile",2}};
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@@ -1584,9 +1582,8 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Lumber";
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// TODO make custom model and icon
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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model = "\dayz_equip\models\planks.p3d";
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picture = "\dayz_equip\textures\equip_wood_planks_CA.paa";
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descriptionShort = "Lumber";
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class ItemActions {
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class Build {
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@@ -1599,7 +1596,7 @@ class CfgMagazines
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{
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text = "Craft Plywood";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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neednearby[] = {"sawmill"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartWoodPlywood",1}};
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input[] = {{"PartWoodLumber",2}};
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@@ -1623,9 +1620,8 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Plywood";
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// TODO make custom model and icon
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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model = "\dayz_equip\models\plywood.p3d";
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picture = "\dayz_equip\textures\equip_plywood_CA.paa";
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descriptionShort = "Plywood";
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class ItemActions {
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class Crafting
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@@ -1763,13 +1759,6 @@ class CfgMagazines
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picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
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descriptionShort = "$STR_EQUIP_NAME_37";
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};
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class ItemSodaRbull: ItemSodaCoke
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{
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displayName = "Soda Can (Red Bull)";
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model = "\dayz_equip\models\soda_rbull.p3d";
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picture = "\dayz_equip\textures\equip_soda_rbull_ca.paa";
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descriptionShort = "$STR_EQUIP_NAME_37";
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};
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class ItemBriefcase: CA_Magazine
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{
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scope = 2;
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@@ -1788,7 +1777,7 @@ class CfgMagazines
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type = 256;
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displayName = "Gold";
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model = "\dayz_equip\models\gold_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
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picture = "\dayz_equip\textures\equip_gold_bar_CA.paa";
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descriptionShort = "Gold Bar";
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class ItemActions
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{
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@@ -1811,7 +1800,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Gold";
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model = "\dayz_equip\models\gold_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_gold10oz_CA.paa";
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picture = "\dayz_equip\textures\equip_gold_bar_10oz_CA.paa";
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descriptionShort = "10oz Gold Bar";
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class ItemActions
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{
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@@ -1833,7 +1822,7 @@ class CfgMagazines
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type = 256;
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displayName = "Silver";
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model = "\dayz_equip\models\silver_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
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picture = "\dayz_equip\textures\equip_silver_bar_CA.paa";
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descriptionShort = "Silver Bar";
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class ItemActions
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{
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@@ -1856,7 +1845,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Silver";
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model = "\dayz_equip\models\silver_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_silver10oz_CA.paa";
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picture = "\dayz_equip\textures\equip_silver_bar_10oz_CA.paa";
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descriptionShort = "10oz Silver Bar";
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class ItemActions
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{
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@@ -1878,7 +1867,7 @@ class CfgMagazines
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type = 256;
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displayName = "Copper";
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model = "\dayz_equip\models\copper_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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picture = "\dayz_equip\textures\equip_copper_bar_CA.paa";
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descriptionShort = "Copper Bar";
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class ItemActions
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{
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@@ -1901,7 +1890,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Copper";
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model = "\dayz_equip\models\copper_bar_10oz.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper10oz_CA.paa";
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picture = "\dayz_equip\textures\equip_copper_bar_10oz_CA.paa";
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descriptionShort = "10oz Copper Bar";
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class ItemActions
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{
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@@ -1934,7 +1923,7 @@ class CfgMagazines
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type = 256;
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displayName = "Aluminum";
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model = "\dayz_equip\models\aluminum_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
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picture = "\dayz_equip\textures\equip_alum_bar_CA.paa";
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descriptionShort = "Aluminum Bar";
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};
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@@ -1945,7 +1934,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Aluminum";
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model = "\dayz_equip\models\aluminum_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
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picture = "\dayz_equip\textures\equip_alum_bar_10oz_CA.paa";
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descriptionShort = "10oz Aluminum Bar";
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class ItemActions
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{
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@@ -1967,7 +1956,7 @@ class CfgMagazines
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type = 256;
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displayName = "Tin";
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model = "\dayz_equip\models\tin_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
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picture = "\dayz_equip\textures\equip_tin_bar_CA.paa";
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descriptionShort = "Tin Bar";
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};
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@@ -1978,7 +1967,7 @@ class CfgMagazines
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type = 256;
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displayName = "10oz Tin";
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model = "\dayz_equip\models\tin_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
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picture = "\dayz_equip\textures\equip_tin_bar_10oz_CA.paa";
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descriptionShort = "10oz Tin Bar";
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class ItemActions
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{
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@@ -2315,6 +2304,104 @@ class CfgMagazines
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};
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};
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};
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class desert_large_net_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Large Desert Camo Net";
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descriptionShort = "Large Desert Camo Net";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DesertLargeCamoNet_DZ";
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};
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};
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};
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class forest_large_net_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Large Forest Camo Net";
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descriptionShort = "Large Forest Camo Net";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ForestLargeCamoNet_DZ";
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};
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};
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};
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class desert_net_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Desert Camo Net";
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descriptionShort = "Desert Camo Net";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DesertCamoNet_DZ";
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};
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class Crafting
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{
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text = "Craft Lg Camo Net";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_large_net_kit",1}};
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input[] = {{"desert_net_kit",3}};
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};
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};
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};
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class forest_net_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Forest Camo Net";
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descriptionShort = "Forest Camo Net";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ForestCamoNet_DZ";
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};
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class Crafting
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{
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text = "Craft Lg Camo Net";
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script = "spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_large_net_kit",1}};
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input[] = {{"forest_net_kit",3}};
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};
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};
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};
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class fuel_pump_kit: CA_Magazine
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{
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scope = 2;
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@@ -2495,6 +2582,26 @@ class CfgMagazines
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};
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};
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};
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class sandbag_nest_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Sandbag Nest";
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descriptionShort = "Sandbag Nest";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "SandNest_DZ";
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};
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};
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};
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class outhouse_kit: CA_Magazine
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{
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scope = 2;
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@@ -2575,25 +2682,6 @@ class CfgMagazines
|
||||
};
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||||
};
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};
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class ItemTent: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "$STR_EQUIP_NAME_20";
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_20";
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class ItemActions
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||||
{
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class Pitch
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{
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text = "$STR_PITCH_TENT";
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script = "spawn player_tentPitch;";
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create = "TentStorage";
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};
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||||
};
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||||
};
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||||
class ItemTankTrap: CA_Magazine
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||||
{
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||||
@@ -2886,6 +2974,57 @@ class CfgVehicles
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vehicleClass = "Fortifications";
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removeoutput[] = {{"park_bench_kit",1}};
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};
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class Land_CamoNet_EAST_EP1;
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class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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scope = 2;
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offset[] = {0,5,0};
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displayName = "Desert Camo Net";
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vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"desert_net_kit",1}};
|
||||
};
|
||||
class Land_CamoNet_EAST;
|
||||
class ForestCamoNet_DZ: Land_CamoNet_EAST
|
||||
{
|
||||
armor = 300;
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
displayName = "Forest Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"forest_net_kit",1}};
|
||||
};
|
||||
class Land_CamoNetB_EAST_EP1;
|
||||
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
|
||||
{
|
||||
armor = 300;
|
||||
scope = 2;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Large Desert Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"desert_large_net_kit",1}};
|
||||
};
|
||||
class Land_CamoNetB_EAST;
|
||||
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
|
||||
{
|
||||
armor = 300;
|
||||
scope = 2;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Large Forest Camo Net";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"forest_large_net_kit",1}};
|
||||
};
|
||||
|
||||
class Land_fortified_nest_small_EP1;
|
||||
class SandNest_DZ: Land_fortified_nest_small_EP1
|
||||
{
|
||||
armor = 400;
|
||||
scope = 2;
|
||||
offset[] = {0,3,1};
|
||||
displayName = "Sandbag Nest";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||
};
|
||||
class Land_Wall_Gate_Ind1_L;
|
||||
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
|
||||
{
|
||||
@@ -2928,7 +3067,7 @@ class CfgVehicles
|
||||
transportMaxMagazines = 400;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 20;
|
||||
constructioncount = 10;
|
||||
constructioncount = 5;
|
||||
};
|
||||
class Fence_corrugated_plate;
|
||||
class Fence_corrugated_DZ: Fence_corrugated_plate
|
||||
@@ -2953,7 +3092,7 @@ class CfgVehicles
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
constructioncount = 10;
|
||||
constructioncount = 5;
|
||||
};
|
||||
class Land_Shed_wooden;
|
||||
class Wooden_shed_DZ: Land_Shed_wooden
|
||||
@@ -3008,9 +3147,29 @@ class CfgVehicles
|
||||
source = "User";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class CloseDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Close Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'DoorR' == 1";
|
||||
statement = "this animate ['DoorR', 0];";
|
||||
};
|
||||
class OpenDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Open Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'DoorR' == 0";
|
||||
statement = "this animate ['DoorR', 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
class BearTrap_DZ: TrapItems
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user