1.0.0.9 Developer Build

+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
This commit is contained in:
vbawol
2013-05-22 07:34:26 -05:00
parent f32d87b748
commit 480c2a3bc9
289 changed files with 41572 additions and 2055 deletions

View File

@@ -1035,7 +1035,7 @@ class CfgMagazines
class Crafting2
{
text = "Craft Green Tent";
script = "spawn player_craftItem1;";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed2",1}};
@@ -1044,7 +1044,7 @@ class CfgMagazines
class Crafting3
{
text = "Craft Sun Shade";
script = "spawn player_craftItem2;";
script = "spawn player_craftItem3;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
@@ -1053,7 +1053,7 @@ class CfgMagazines
class Crafting4
{
text = "Craft Burlap";
script = "spawn player_craftItem3;";
script = "spawn player_craftItem4;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBurlap",1}};
@@ -1392,9 +1392,8 @@ class CfgMagazines
count = 1;
type = 256;
displayName = "Light Bulb";
// TODO model + texture
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
model = "\dayz_equip\models\bulb.p3d";
picture = "\dayz_equip\textures\equip_bulb_CA.paa";
descriptionShort = "Light Bulb";
class ItemActions {
class Crafting
@@ -1445,7 +1444,7 @@ class CfgMagazines
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemPole",1}};
input[] = {{"PartGeneric",1},{"ItemTankTrap",1}};
input[] = {{"PartGeneric",2}};
};
};
};
@@ -1501,9 +1500,8 @@ class CfgMagazines
count = 1;
type = 256;
displayName = "Metal Pole";
// TODO model and picture
model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
model = "\dayz_equip\models\pipe.p3d";
picture = "\dayz_equip\textures\equip_pipe_CA.paa";
descriptionShort = "Metal Pole";
class ItemActions {
class Crafting
@@ -1513,7 +1511,7 @@ class CfgMagazines
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemCorrugated",1}};
input[] = {{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}};
input[] = {{"ItemPole",2},{"ItemTankTrap",2},{"PartWoodLumber",2}};
};
class Crafting1
{
@@ -1550,7 +1548,7 @@ class CfgMagazines
{
text = "Craft Lumber";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",1}};
input[] = {{"PartWoodPile",2}};
@@ -1584,9 +1582,8 @@ class CfgMagazines
count = 1;
type = 256;
displayName = "Lumber";
// TODO make custom model and icon
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
model = "\dayz_equip\models\planks.p3d";
picture = "\dayz_equip\textures\equip_wood_planks_CA.paa";
descriptionShort = "Lumber";
class ItemActions {
class Build {
@@ -1599,7 +1596,7 @@ class CfgMagazines
{
text = "Craft Plywood";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartWoodPlywood",1}};
input[] = {{"PartWoodLumber",2}};
@@ -1623,9 +1620,8 @@ class CfgMagazines
count = 1;
type = 256;
displayName = "Plywood";
// TODO make custom model and icon
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
model = "\dayz_equip\models\plywood.p3d";
picture = "\dayz_equip\textures\equip_plywood_CA.paa";
descriptionShort = "Plywood";
class ItemActions {
class Crafting
@@ -1763,13 +1759,6 @@ class CfgMagazines
picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
descriptionShort = "$STR_EQUIP_NAME_37";
};
class ItemSodaRbull: ItemSodaCoke
{
displayName = "Soda Can (Red Bull)";
model = "\dayz_equip\models\soda_rbull.p3d";
picture = "\dayz_equip\textures\equip_soda_rbull_ca.paa";
descriptionShort = "$STR_EQUIP_NAME_37";
};
class ItemBriefcase: CA_Magazine
{
scope = 2;
@@ -1788,7 +1777,7 @@ class CfgMagazines
type = 256;
displayName = "Gold";
model = "\dayz_equip\models\gold_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
picture = "\dayz_equip\textures\equip_gold_bar_CA.paa";
descriptionShort = "Gold Bar";
class ItemActions
{
@@ -1811,7 +1800,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Gold";
model = "\dayz_equip\models\gold_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_gold10oz_CA.paa";
picture = "\dayz_equip\textures\equip_gold_bar_10oz_CA.paa";
descriptionShort = "10oz Gold Bar";
class ItemActions
{
@@ -1833,7 +1822,7 @@ class CfgMagazines
type = 256;
displayName = "Silver";
model = "\dayz_equip\models\silver_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
picture = "\dayz_equip\textures\equip_silver_bar_CA.paa";
descriptionShort = "Silver Bar";
class ItemActions
{
@@ -1856,7 +1845,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Silver";
model = "\dayz_equip\models\silver_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_silver10oz_CA.paa";
picture = "\dayz_equip\textures\equip_silver_bar_10oz_CA.paa";
descriptionShort = "10oz Silver Bar";
class ItemActions
{
@@ -1878,7 +1867,7 @@ class CfgMagazines
type = 256;
displayName = "Copper";
model = "\dayz_equip\models\copper_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
picture = "\dayz_equip\textures\equip_copper_bar_CA.paa";
descriptionShort = "Copper Bar";
class ItemActions
{
@@ -1901,7 +1890,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Copper";
model = "\dayz_equip\models\copper_bar_10oz.p3d";
picture = "\dayz_equip\textures\equip_bar_copper10oz_CA.paa";
picture = "\dayz_equip\textures\equip_copper_bar_10oz_CA.paa";
descriptionShort = "10oz Copper Bar";
class ItemActions
{
@@ -1934,7 +1923,7 @@ class CfgMagazines
type = 256;
displayName = "Aluminum";
model = "\dayz_equip\models\aluminum_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
picture = "\dayz_equip\textures\equip_alum_bar_CA.paa";
descriptionShort = "Aluminum Bar";
};
@@ -1945,7 +1934,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Aluminum";
model = "\dayz_equip\models\aluminum_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
picture = "\dayz_equip\textures\equip_alum_bar_10oz_CA.paa";
descriptionShort = "10oz Aluminum Bar";
class ItemActions
{
@@ -1967,7 +1956,7 @@ class CfgMagazines
type = 256;
displayName = "Tin";
model = "\dayz_equip\models\tin_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
picture = "\dayz_equip\textures\equip_tin_bar_CA.paa";
descriptionShort = "Tin Bar";
};
@@ -1978,7 +1967,7 @@ class CfgMagazines
type = 256;
displayName = "10oz Tin";
model = "\dayz_equip\models\tin_bar.p3d";
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
picture = "\dayz_equip\textures\equip_tin_bar_10oz_CA.paa";
descriptionShort = "10oz Tin Bar";
class ItemActions
{
@@ -2315,6 +2304,104 @@ class CfgMagazines
};
};
};
class desert_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Desert Camo Net";
descriptionShort = "Large Desert Camo Net";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DesertLargeCamoNet_DZ";
};
};
};
class forest_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Forest Camo Net";
descriptionShort = "Large Forest Camo Net";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ForestLargeCamoNet_DZ";
};
};
};
class desert_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Desert Camo Net";
descriptionShort = "Desert Camo Net";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DesertCamoNet_DZ";
};
class Crafting
{
text = "Craft Lg Camo Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_large_net_kit",1}};
input[] = {{"desert_net_kit",3}};
};
};
};
class forest_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Forest Camo Net";
descriptionShort = "Forest Camo Net";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ForestCamoNet_DZ";
};
class Crafting
{
text = "Craft Lg Camo Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_large_net_kit",1}};
input[] = {{"forest_net_kit",3}};
};
};
};
class fuel_pump_kit: CA_Magazine
{
scope = 2;
@@ -2495,6 +2582,26 @@ class CfgMagazines
};
};
};
class sandbag_nest_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Sandbag Nest";
descriptionShort = "Sandbag Nest";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ";
};
};
};
class outhouse_kit: CA_Magazine
{
scope = 2;
@@ -2575,25 +2682,6 @@ class CfgMagazines
};
};
};
class ItemTent: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_20";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_20";
class ItemActions
{
class Pitch
{
text = "$STR_PITCH_TENT";
script = "spawn player_tentPitch;";
create = "TentStorage";
};
};
};
class ItemTankTrap: CA_Magazine
{
@@ -2886,6 +2974,57 @@ class CfgVehicles
vehicleClass = "Fortifications";
removeoutput[] = {{"park_bench_kit",1}};
};
class Land_CamoNet_EAST_EP1;
class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
scope = 2;
offset[] = {0,5,0};
displayName = "Desert Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
scope = 2;
offset[] = {0,5,0};
displayName = "Forest Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
armor = 300;
scope = 2;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
armor = 300;
scope = 2;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_large_net_kit",1}};
};
class Land_fortified_nest_small_EP1;
class SandNest_DZ: Land_fortified_nest_small_EP1
{
armor = 400;
scope = 2;
offset[] = {0,3,1};
displayName = "Sandbag Nest";
vehicleClass = "Fortifications";
removeoutput[] = {{"sandbag_nest_kit",1}};
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
@@ -2928,7 +3067,7 @@ class CfgVehicles
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 10;
constructioncount = 5;
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
@@ -2953,7 +3092,7 @@ class CfgVehicles
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 10;
constructioncount = 5;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
@@ -3008,9 +3147,29 @@ class CfgVehicles
source = "User";
animPeriod = 1;
initPhase = 0;
}
}
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 1";
statement = "this animate ['DoorR', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'DoorR' == 0";
statement = "this animate ['DoorR', 1];";
};
};
};
class BearTrap_DZ: TrapItems
{

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@@ -0,0 +1,34 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={1,1,1,1};
specularPower=1000;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\alum_bar1_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture="dayz_equip\textures\alum_bar1_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};

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@@ -0,0 +1,34 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={1,1,1,1};
specularPower=1000;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\alum_bar10_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture="dayz_equip\textures\alum_bar10_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};

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@@ -1,41 +0,0 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\aluminiumbar.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.99498,0.99498,0.99498,1.0};
specularPower = 100.799995;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "dayz_equip\textures\aluminiumbar_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "dayz_equip\textures\aluminiumbar_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
//};

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@@ -0,0 +1,34 @@
ambient[]={0.5,0.5,0.5,0.5};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\bulb_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture="dayz_equip\textures\bulb_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={1,1,1,1};
specularPower=1000;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\copper_bar1_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture="dayz_equip\textures\copper_bar1_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={1,1,1,1};
specularPower=1000;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\copper_bar10_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};
class Stage2
{
texture="dayz_equip\textures\copper_bar10_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
Filter="Anizotropic";
};

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@@ -1,41 +0,0 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\copperbar.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.99498,0.99498,0.99498,1.0};
specularPower = 100.799995;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "dayz_equip\textures\copperbar_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "dayz_equip\textures\copperbar_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
//};

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@@ -1,41 +0,0 @@
////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\copperbar10oz.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.99498,0.99498,0.99498,1.0};
specularPower = 100.799995;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
texture = "dayz_equip\textures\copperbar10oz_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "dayz_equip\textures\copperbar10oz_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0,0,0};
};
};
//};

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