mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 02:16:29 +03:00
1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
This commit is contained in:
@@ -24,7 +24,7 @@ item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,350.000000,275.000000,400.00000
|
||||
item20[] = {"Hive_Ok",4,218,-175.000000,400.000000,-75.000000,450.000000,0.000000,"Hive" \n "Ok"};
|
||||
item21[] = {"Phase_One",2,250,-75.000000,450.000000,25.000000,500.000000,0.000000,"Phase One"};
|
||||
item22[] = {"Response",4,218,-175.000000,500.000000,-75.000000,550.000000,0.000000,"Response"};
|
||||
item23[] = {"Phase_Two",2,250,-75.000000,550.000000,25.000000,600.000000,0.000000,"Phase Two"};
|
||||
item23[] = {"Phase_Two",2,4346,-75.000000,550.000000,25.000000,600.000000,0.000000,"Phase Two"};
|
||||
item24[] = {"Dead_Player",4,218,50.000000,550.000000,150.000000,600.000000,0.000000,"Dead" \n "Player"};
|
||||
item25[] = {"ERROR__Player_Already",2,250,175.000000,550.000000,275.000000,600.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
|
||||
item26[] = {"Alive",4,218,-175.000000,600.000000,-75.000000,650.000000,0.000000,"Alive"};
|
||||
@@ -36,7 +36,7 @@ item31[] = {"ERROR__Bad_Versi",2,250,175.000000,650.000000,275.000000,700.000000
|
||||
item32[] = {"Display_Ready",4,218,-175.000000,900.000000,-75.000000,950.000000,0.000000,"Display" \n "Ready"};
|
||||
item33[] = {"Preload_Display",2,250,-75.000000,950.000000,25.000000,1000.000000,0.000000,"Preload" \n "Display"};
|
||||
item34[] = {"Preload_Done",4,218,-175.000000,1000.000000,-75.000000,1050.000000,0.000000,"Preload" \n "Done"};
|
||||
item35[] = {"Initialize",2,4346,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
|
||||
item35[] = {"Initialize",2,250,-75.000000,1050.000000,25.000000,1100.000000,0.000000,"Initialize"};
|
||||
item36[] = {"Finish",1,250,-75.000000,1150.000000,25.000000,1200.000000,0.000000,"Finish"};
|
||||
item37[] = {"True",8,218,25.000000,1100.000000,125.000000,1150.000000,0.000000,"True"};
|
||||
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
|
||||
@@ -119,8 +119,8 @@ link59[] = {51,52};
|
||||
link60[] = {52,29};
|
||||
link61[] = {53,54};
|
||||
link62[] = {54,20};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-390.091248,277.974548,1208.543457,428.837982,567,630,1};
|
||||
window[] = {2,-1,-1,-1,-1,760,22,993,0,3,585};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-452.194977,340.078094,1506.747437,277.117401,566,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,760,28,999,0,3,584};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -723,10 +723,21 @@ class FSM
|
||||
" //player is new, add initial loadout" \n
|
||||
" _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n
|
||||
" _mags = getArray (_config >> ""magazines"");" \n
|
||||
" _wpns = getArray (_config >> ""weapons"");" \n
|
||||
" _wpns = getArray (_config >> ""weapons""); " \n
|
||||
" _bcpk = getText (_config >> ""backpack"");" \n
|
||||
" _bcpkWpn = getText (_config >> ""backpackWeapon"");" \n
|
||||
" " \n
|
||||
" if(!isNil ""DefaultMagazines"") then {" \n
|
||||
" _mags = DefaultMagazines;" \n
|
||||
" };" \n
|
||||
" if(!isNil ""DefaultWeapons"") then {" \n
|
||||
" _wpns = DefaultWeapons;" \n
|
||||
" };" \n
|
||||
" if(!isNil ""DefaultBackpack"") then {" \n
|
||||
" _bcpk = DefaultBackpack;" \n
|
||||
" };" \n
|
||||
" if(!isNil ""DefaultBackpackWeapon"") then {" \n
|
||||
" _bcpkWpn = DefaultBackpackWeapon;" \n
|
||||
" };" \n
|
||||
" //Add inventory" \n
|
||||
" {" \n
|
||||
" _isOK = isClass(configFile >> ""CfgMagazines"" >> _x);" \n
|
||||
@@ -988,6 +999,9 @@ class FSM
|
||||
"if (player hasWeapon ""MeleeMachete"") then {" \n
|
||||
" player addMagazine 'machete_swing';" \n
|
||||
"};" \n
|
||||
"if (player hasWeapon ""MeleeFishingPole"") then {" \n
|
||||
" player addMagazine 'Fishing_Swing';" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
"reload player;" \n
|
||||
"" \n
|
||||
|
||||
Reference in New Issue
Block a user