mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-12 19:22:56 +03:00
1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
This commit is contained in:
@@ -4,7 +4,7 @@ if(TradeInprogress) exitWith { cutText ["Boil already in progress." , "PLAIN DOW
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TradeInprogress = true;
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player removeAction s_player_boil;
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s_player_boil = -1;
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s_player_boil = 1;
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_hasbottleitem = "ItemWaterbottle" in magazines player;
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_hastinitem = false;
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@@ -51,4 +51,6 @@ if (_hasbottleitem and _hastinitem) then {
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};
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};
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s_player_boil = -1;
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TradeInprogress = false;
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@@ -1,4 +1,6 @@
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private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
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private ["_activatingPlayer","_trader_id","_category","_action","_type","_name","_qty","_sell","_order","_tid","_out","_part","_cancel","_Display","_File","_textCurrency","_textPart","_btype","_stype","_header","_item","_buy","_bqty","_bname","_sqty","_sname","_textCurrencySell","_afile"];
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if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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@@ -115,6 +117,6 @@ s_player_parts set [count s_player_parts,_cancel];
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// Cache data in client side global variable
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call compile format["tcacheBuy_%1 = %2;",_tid,dayzTraderMenuResult];
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// Clear Data maybe consider cacheing results
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// Clear Data
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dayzTraderMenuResult = nil;
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s_player_parts_crtl = 1;
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@@ -1,5 +1,7 @@
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private["_trader_id","_category","_buy","_sell","_cancel"];
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if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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_trader_id = (_this select 3) select 0;
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@@ -12,7 +12,7 @@ s_player_callzombies = 1;
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[player,"spotted",0,false] call dayz_zombieSpeak;
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_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
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[player,100,true,(getPosATL player)] spawn player_alertZombies;
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// wait a bit
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sleep 3;
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@@ -5,7 +5,7 @@ TradeInprogress = true;
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// diag_log ("Cook Enabled");
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player removeAction s_player_cook;
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s_player_cook = -1;
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s_player_cook = 1;
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_rawmeat = meatraw;
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_cookedmeat = meatcooked;
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@@ -77,4 +77,5 @@ _cookedmeat = meatcooked;
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};
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} forEach _rawmeat;
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s_player_cook = -1;
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TradeInprogress = false;
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@@ -1,5 +1,9 @@
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private["_obj"];
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_obj = _this select 3;
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player removeAction s_player_fireout;
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s_player_fireout = 1;
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player playActionNow "Medic";
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sleep 6;
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if(_obj isKindOf "Land_fire") then {
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@@ -7,5 +11,4 @@ if(_obj isKindOf "Land_fire") then {
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deleteVehicle _obj;
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};
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cutText [localize "str_fireplace_removed", "PLAIN DOWN"];
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player removeAction s_player_fireout;
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s_player_fireout = -1;
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@@ -2,4 +2,4 @@ private["_object"];
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//["dayzUpdateVehicle",[_this select 3,"all"]] call callRpcProcedure;
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dayzUpdateVehicle = [_this select 3,"all"];
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publicVariable "dayzUpdateVehicle";
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publicVariableServer "dayzUpdateVehicle";
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@@ -1,4 +1,8 @@
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private["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type"];
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if(TradeInprogress) exitWith { cutText ["Gutting animal already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_item = _this select 3;
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_hasKnife = "ItemKnife" in items player;
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_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
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@@ -7,7 +11,7 @@ _hasHarvested = _item getVariable["meatHarvested",false];
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_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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s_player_butcher = 1;
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if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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//Get Animal Type
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@@ -79,4 +83,6 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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_string = format[localize "str_success_gutted_animal",_text,_qty];
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cutText [_string, "PLAIN DOWN"];
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};
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};
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};
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s_player_butcher = -1;
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TradeInprogress = false;
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@@ -1,4 +1,8 @@
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private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
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if(TradeInprogress) exitWith { cutText ["Gutting zombie already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_item = _this select 3;
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_hasKnife = "ItemKnife" in items player;
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_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
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@@ -7,7 +11,7 @@ _hasHarvested = _item getVariable["meatHarvested",false];
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_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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s_player_butcher = 1;
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if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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//Get Animal Type
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@@ -75,4 +79,6 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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_string = format["Successfully Gutted Zombie",_text,_qty];
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cutText [_string, "PLAIN DOWN"];
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};
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};
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};
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s_player_butcher = -1;
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TradeInprogress = false;
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@@ -1,7 +1,10 @@
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private["_hasFood","_item","_text","_qty"];
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if(TradeInprogress) exitWith { cutText ["Fill Jerry already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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player removeAction s_player_fillfuel;
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s_player_fillfuel = -1;
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s_player_fillfuel = 1;
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_fillCounter = 0;
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_abort = false;
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@@ -74,4 +77,7 @@ for "_x" from 1 to _qty do {
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sleep 1;
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if(_abort) exitWith {};
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};
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};
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s_player_fillfuel = -1;
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TradeInprogress = false;
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@@ -1,6 +1,9 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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if(TradeInprogress) exitWith { cutText ["Lock vehicle already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = -1;
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@@ -10,3 +13,5 @@ processInitCommands;
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//_vehicle lock true;
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//dayzLockVehicle = [_vehicle,true];
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//publicVariable "dayzLockVehicle";
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TradeInprogress = false;
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@@ -37,6 +37,9 @@ if (_classname == "MeleeHatchet") then {
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if (_classname == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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if (_classname == "MeleeFishingPole") then {
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player addMagazine 'Fishing_Swing';
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};
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_broken = false;
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if(_classname == "WoodenArrow") then {
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@@ -69,7 +72,7 @@ if(_qty >= 1) then {
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if (_isOk) then {
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole"]) then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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@@ -93,6 +96,9 @@ if(_qty >= 1) then {
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if (_classname == "MeleeMachete") then {
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player removeMagazine 'Machete_swing';
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};
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if (_classname == "MeleeFishingPole") then {
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player removeMagazine 'Fishing_Swing';
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};
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};
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};
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TradeInprogress = false;
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@@ -20,7 +20,7 @@ _create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select
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_config2 = configFile >> "cfgWeapons" >> _create;
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//Remove magazines if needed
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole"]) then {
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_magType = ([] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines")) select 0;
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_meleeNum = ({_x == _magType} count magazines player);
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for "_i" from 1 to _meleeNum do {
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@@ -44,7 +44,7 @@ if (_isOk) then {
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player removeWeapon _item;
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//Add magazines if needed
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if (_create in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_create in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole"]) then {
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if (_create == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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};
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@@ -54,6 +54,9 @@ if (_isOk) then {
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if (_create == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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if (_create == "MeleeFishingPole") then {
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player addMagazine 'Fishing_Swing';
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};
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _create >> "muzzles");
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_wtype = ((weapons player) select 0);
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@@ -68,7 +71,7 @@ if (_isOk) then {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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//Add magazines back
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole"]) then {
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if (_item == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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};
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@@ -78,6 +81,9 @@ if (_isOk) then {
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if (_item == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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if (_item == "MeleeFishingPole") then {
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player addMagazine 'Fishing_Swing';
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};
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};
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};
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TradeInprogress = false;
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@@ -2,69 +2,11 @@
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* Crafting by [VB]AWOL
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* usage: spawn player_craftitem;
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*/
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear"];
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_consumeweapons","_item"];
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if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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/*
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== Canned Foods
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"FoodBioMeat"
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== Drinks
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"ItemSodaCoke",
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"ItemSodaPepsi",
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== Trash
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCokeEmpty",
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"ItemSodaPepsiEmpty",
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== community stuff Trash
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"ItemSodaMdewEmpty",
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"ItemSodaMtngreenEmpty",
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"ItemSodaR4z0rEmpty",
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"ItemSodaClaysEmpty",
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"ItemSodaSmashtEmpty",.
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"ItemSodaDrwasteEmpty",.
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"ItemSodaLemonadeEmpty",.
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"ItemSodaLvgEmpty",.
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"ItemSodaMzlyEmpty",.
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"ItemSodaRabbitEmpty"
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== Raw Meats
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"FoodSteakRaw",
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"FoodmeatRaw",
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"FoodbeefRaw",
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"FoodmuttonRaw",
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"FoodchickenRaw",
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"FoodrabbitRaw",
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"FoodbaconRaw"
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== Cooked Meats
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"FoodSteakCooked",
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"FoodmeatCooked",
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"FoodbeefCooked",
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"FoodmuttonCooked",
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"FoodchickenCooked",
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"FoodrabbitCooked",
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"FoodbaconCooked"
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*/
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// Removed metals:
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// _recipe_ItemBronzeBar = [[["ItemBronzeBar",1] ],[["ItemCopperBar",3],["ItemTinBar",3]]];
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// New item ideas:
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// _recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
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// _recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
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// ItemSalt
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// temp array of removed parts
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_temp_removed_array = [];
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_abort = false;
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@@ -88,6 +30,14 @@ if("fire" in _needNear) then {
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};
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};
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if("workshop" in _needNear) then {
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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};
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};
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if(_abort) exitWith {
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cutText [format["Crafting needs a %1 within %2 meters",_reason,_distance], "PLAIN DOWN"];
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TradeInprogress = false;
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@@ -142,7 +92,7 @@ if (_canDo) then {
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player playActionNow "Medic";
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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@@ -2,69 +2,11 @@
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* Crafting by [VB]AWOL
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* usage: spawn player_craftitem;
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*/
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear"];
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_consumeweapons","_item"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
/*
|
||||
== Canned Foods
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"FoodBioMeat"
|
||||
|
||||
== Drinks
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
|
||||
== Trash
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
|
||||
== community stuff Trash
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",.
|
||||
"ItemSodaDrwasteEmpty",.
|
||||
"ItemSodaLemonadeEmpty",.
|
||||
"ItemSodaLvgEmpty",.
|
||||
"ItemSodaMzlyEmpty",.
|
||||
"ItemSodaRabbitEmpty"
|
||||
|
||||
== Raw Meats
|
||||
"FoodSteakRaw",
|
||||
"FoodmeatRaw",
|
||||
"FoodbeefRaw",
|
||||
"FoodmuttonRaw",
|
||||
"FoodchickenRaw",
|
||||
"FoodrabbitRaw",
|
||||
"FoodbaconRaw"
|
||||
|
||||
== Cooked Meats
|
||||
"FoodSteakCooked",
|
||||
"FoodmeatCooked",
|
||||
"FoodbeefCooked",
|
||||
"FoodmuttonCooked",
|
||||
"FoodchickenCooked",
|
||||
"FoodrabbitCooked",
|
||||
"FoodbaconCooked"
|
||||
*/
|
||||
|
||||
// Removed metals:
|
||||
// _recipe_ItemBronzeBar = [[["ItemBronzeBar",1] ],[["ItemCopperBar",3],["ItemTinBar",3]]];
|
||||
|
||||
// New item ideas:
|
||||
// _recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
|
||||
// _recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
|
||||
// ItemSalt
|
||||
|
||||
// temp array of removed parts
|
||||
_temp_removed_array = [];
|
||||
_abort = false;
|
||||
@@ -88,6 +30,14 @@ if("fire" in _needNear) then {
|
||||
};
|
||||
};
|
||||
|
||||
if("workshop" in _needNear) then {
|
||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "workshop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_abort) exitWith {
|
||||
cutText [format["Crafting needs a %1 within %2 meters",_reason,_distance], "PLAIN DOWN"];
|
||||
TradeInprogress = false;
|
||||
@@ -142,7 +92,7 @@ if (_canDo) then {
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
|
||||
@@ -2,69 +2,11 @@
|
||||
* Crafting by [VB]AWOL
|
||||
* usage: spawn player_craftitem;
|
||||
*/
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear"];
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_consumeweapons","_item"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
/*
|
||||
== Canned Foods
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"FoodBioMeat"
|
||||
|
||||
== Drinks
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
|
||||
== Trash
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
|
||||
== community stuff Trash
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",.
|
||||
"ItemSodaDrwasteEmpty",.
|
||||
"ItemSodaLemonadeEmpty",.
|
||||
"ItemSodaLvgEmpty",.
|
||||
"ItemSodaMzlyEmpty",.
|
||||
"ItemSodaRabbitEmpty"
|
||||
|
||||
== Raw Meats
|
||||
"FoodSteakRaw",
|
||||
"FoodmeatRaw",
|
||||
"FoodbeefRaw",
|
||||
"FoodmuttonRaw",
|
||||
"FoodchickenRaw",
|
||||
"FoodrabbitRaw",
|
||||
"FoodbaconRaw"
|
||||
|
||||
== Cooked Meats
|
||||
"FoodSteakCooked",
|
||||
"FoodmeatCooked",
|
||||
"FoodbeefCooked",
|
||||
"FoodmuttonCooked",
|
||||
"FoodchickenCooked",
|
||||
"FoodrabbitCooked",
|
||||
"FoodbaconCooked"
|
||||
*/
|
||||
|
||||
// Removed metals:
|
||||
// _recipe_ItemBronzeBar = [[["ItemBronzeBar",1] ],[["ItemCopperBar",3],["ItemTinBar",3]]];
|
||||
|
||||
// New item ideas:
|
||||
// _recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
|
||||
// _recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
|
||||
// ItemSalt
|
||||
|
||||
// temp array of removed parts
|
||||
_temp_removed_array = [];
|
||||
_abort = false;
|
||||
@@ -88,6 +30,14 @@ if("fire" in _needNear) then {
|
||||
};
|
||||
};
|
||||
|
||||
if("workshop" in _needNear) then {
|
||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "workshop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_abort) exitWith {
|
||||
cutText [format["Crafting needs a %1 within %2 meters",_reason,_distance], "PLAIN DOWN"];
|
||||
TradeInprogress = false;
|
||||
@@ -142,7 +92,7 @@ if (_canDo) then {
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
|
||||
@@ -2,69 +2,11 @@
|
||||
* Crafting by [VB]AWOL
|
||||
* usage: spawn player_craftitem;
|
||||
*/
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear"];
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_consumeweapons","_item"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
/*
|
||||
== Canned Foods
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"FoodBioMeat"
|
||||
|
||||
== Drinks
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
|
||||
== Trash
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
|
||||
== community stuff Trash
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",.
|
||||
"ItemSodaDrwasteEmpty",.
|
||||
"ItemSodaLemonadeEmpty",.
|
||||
"ItemSodaLvgEmpty",.
|
||||
"ItemSodaMzlyEmpty",.
|
||||
"ItemSodaRabbitEmpty"
|
||||
|
||||
== Raw Meats
|
||||
"FoodSteakRaw",
|
||||
"FoodmeatRaw",
|
||||
"FoodbeefRaw",
|
||||
"FoodmuttonRaw",
|
||||
"FoodchickenRaw",
|
||||
"FoodrabbitRaw",
|
||||
"FoodbaconRaw"
|
||||
|
||||
== Cooked Meats
|
||||
"FoodSteakCooked",
|
||||
"FoodmeatCooked",
|
||||
"FoodbeefCooked",
|
||||
"FoodmuttonCooked",
|
||||
"FoodchickenCooked",
|
||||
"FoodrabbitCooked",
|
||||
"FoodbaconCooked"
|
||||
*/
|
||||
|
||||
// Removed metals:
|
||||
// _recipe_ItemBronzeBar = [[["ItemBronzeBar",1] ],[["ItemCopperBar",3],["ItemTinBar",3]]];
|
||||
|
||||
// New item ideas:
|
||||
// _recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
|
||||
// _recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
|
||||
// ItemSalt
|
||||
|
||||
// temp array of removed parts
|
||||
_temp_removed_array = [];
|
||||
_abort = false;
|
||||
@@ -88,6 +30,14 @@ if("fire" in _needNear) then {
|
||||
};
|
||||
};
|
||||
|
||||
if("workshop" in _needNear) then {
|
||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "workshop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_abort) exitWith {
|
||||
cutText [format["Crafting needs a %1 within %2 meters",_reason,_distance], "PLAIN DOWN"];
|
||||
TradeInprogress = false;
|
||||
@@ -142,7 +92,7 @@ if (_canDo) then {
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
|
||||
@@ -2,69 +2,11 @@
|
||||
* Crafting by [VB]AWOL
|
||||
* usage: spawn player_craftitem;
|
||||
*/
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_id","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear"];
|
||||
private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_consumeweapons","_item"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
/*
|
||||
== Canned Foods
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"FoodBioMeat"
|
||||
|
||||
== Drinks
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
|
||||
== Trash
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
|
||||
== community stuff Trash
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",.
|
||||
"ItemSodaDrwasteEmpty",.
|
||||
"ItemSodaLemonadeEmpty",.
|
||||
"ItemSodaLvgEmpty",.
|
||||
"ItemSodaMzlyEmpty",.
|
||||
"ItemSodaRabbitEmpty"
|
||||
|
||||
== Raw Meats
|
||||
"FoodSteakRaw",
|
||||
"FoodmeatRaw",
|
||||
"FoodbeefRaw",
|
||||
"FoodmuttonRaw",
|
||||
"FoodchickenRaw",
|
||||
"FoodrabbitRaw",
|
||||
"FoodbaconRaw"
|
||||
|
||||
== Cooked Meats
|
||||
"FoodSteakCooked",
|
||||
"FoodmeatCooked",
|
||||
"FoodbeefCooked",
|
||||
"FoodmuttonCooked",
|
||||
"FoodchickenCooked",
|
||||
"FoodrabbitCooked",
|
||||
"FoodbaconCooked"
|
||||
*/
|
||||
|
||||
// Removed metals:
|
||||
// _recipe_ItemBronzeBar = [[["ItemBronzeBar",1] ],[["ItemCopperBar",3],["ItemTinBar",3]]];
|
||||
|
||||
// New item ideas:
|
||||
// _recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
|
||||
// _recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
|
||||
// ItemSalt
|
||||
|
||||
// temp array of removed parts
|
||||
_temp_removed_array = [];
|
||||
_abort = false;
|
||||
@@ -88,6 +30,14 @@ if("fire" in _needNear) then {
|
||||
};
|
||||
};
|
||||
|
||||
if("workshop" in _needNear) then {
|
||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ"], 5]);
|
||||
if(_isNear == 0) then {
|
||||
_abort = true;
|
||||
_reason = "workshop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_abort) exitWith {
|
||||
cutText [format["Crafting needs a %1 within %2 meters",_reason,_distance], "PLAIN DOWN"];
|
||||
TradeInprogress = false;
|
||||
@@ -142,7 +92,7 @@ if (_canDo) then {
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
|
||||
@@ -38,7 +38,7 @@ if (["ItemSoda",_itemorignal] call fnc_inString) then {
|
||||
//higher alert and sound radius
|
||||
_dis=10;
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
_id = [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
};
|
||||
|
||||
if (_hasoutput) then{
|
||||
|
||||
@@ -16,8 +16,10 @@ for "_i" from 1 to _meleeNum do {
|
||||
|
||||
player removeWeapon _item;
|
||||
if (_item == "MeleeHatchet") then {_item = "ItemHatchet";};
|
||||
if (_item == "MeleeCrowbar") then {_item = "ItemCrowbar";};
|
||||
if (_item == "MeleeCrowbar") then {_item = "MeleeCrowbar";};
|
||||
if (_item == "MeleeMachete") then {_item = "ItemMachete";};
|
||||
if (_item == "MeleeFishingPole") then {_item = "MeleeFishingPole";};
|
||||
|
||||
_bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 0, "CAN_COLLIDE"];
|
||||
_bag setdir (getDir player);
|
||||
player reveal _bag;
|
||||
@@ -1,56 +1,58 @@
|
||||
private ["_item","_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_sfx","_dis","_animState","_isMedic","_proceed","_counter","_objType","_limit","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
|
||||
/*
|
||||
Fishing 1.0
|
||||
spawn player_goFishing;
|
||||
DayZ Epoch - By: [VB]AWOL
|
||||
*/
|
||||
|
||||
private ["_itemOut","_position","_isOk","_counter"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Fishing already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
_item = _this;
|
||||
call gear_ui_init;
|
||||
|
||||
// find position in front of player
|
||||
// find position 5m in front of player
|
||||
_position = player modeltoworld [0,5,0];
|
||||
|
||||
if(!(surfaceIsWater _position)) exitWith { TradeInprogress = false; cutText ["Must be near a shore or on a boat to fish." , "PLAIN DOWN"]; };
|
||||
if(!(surfaceIsWater _position)) exitWith {TradeInprogress = false; cutText ["Must be near a shore or on a boat to fish." , "PLAIN DOWN"]; };
|
||||
if(dayz_isSwimming) exitWith {TradeInprogress = false; cutText [localize "str_player_26", "PLAIN DOWN"]; };
|
||||
if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["Canceled Fishing.", "PLAIN DOWN"];};
|
||||
|
||||
_isOk = true;
|
||||
_counter = 0;
|
||||
|
||||
// swing fishingpole
|
||||
player playActionNow "GestureSwing";
|
||||
// Alert zeds
|
||||
[player,10,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
player playActionNow "Medic";
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
[player,"fillwater",0,false] call dayz_zombieSpeak;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
while {_isOk} do {
|
||||
|
||||
if (_finished) then {
|
||||
if (r_interrupt or (player getVariable["combattimeout", 0] >= time)) then {
|
||||
_isOk = false;
|
||||
cutText ["Canceled Fishing.", "PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
sleep 2;
|
||||
|
||||
_itemOut = "FoodCanSardines"; // TODO replace with random raw fishes
|
||||
_countOut = round(random 4);
|
||||
|
||||
for "_x" from 1 to _countOut do {
|
||||
player addMagazine _itemOut;
|
||||
// TODO: increase chance the deaper the water.
|
||||
|
||||
// 1% chance to catch anything
|
||||
if((random 100) <= 1) then {
|
||||
// Just the one fish for now
|
||||
_itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTuna"] call BIS_fnc_selectRandom;
|
||||
player addMagazine _itemOut;
|
||||
cutText ["You caught a fish.", "PLAIN DOWN"];
|
||||
_isOk = false;
|
||||
} else {
|
||||
cutText ["Nibble... Nibble...", "PLAIN DOWN"];
|
||||
_counter = _counter + 1;
|
||||
if(_counter == 5) then {
|
||||
_isOk = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
cutText [format["You caught %1 fish.", _countOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Fishing.", "PLAIN DOWN"];
|
||||
};
|
||||
TradeInprogress = false;
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_dir","_classname","_box","_location","_item","_config","_create_raw","_create","_qty","_type","_hasCrate","_hasTool"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Repair already in progress." , "PLAIN DOWN"]; };
|
||||
if(TradeInprogress) exitWith { cutText ["Open Crate already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
_hasTool = "ItemCrowbar" in items player;
|
||||
|
||||
@@ -1,22 +1,25 @@
|
||||
/*
|
||||
_item spawn player_wearClothes;
|
||||
Added Female skin changes - vbawol
|
||||
Added Female skin changes - DayZ Epoch - vbawol
|
||||
*/
|
||||
private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_itemNew","_currentSex","_newSex","_model"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Changing clothes already in progress." , "PLAIN DOWN"] };
|
||||
TradeInprogress = true;
|
||||
|
||||
_item = _this;
|
||||
call gear_ui_init;
|
||||
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
|
||||
if (_onLadder) exitWith {TradeInprogress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
|
||||
|
||||
_hasclothesitem = _this in magazines player;
|
||||
_config = configFile >> "CfgMagazines";
|
||||
_text = getText (_config >> _item >> "displayName");
|
||||
|
||||
if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
|
||||
if (!_hasclothesitem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
|
||||
|
||||
if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
|
||||
if (vehicle player != player) exitWith {TradeInprogress = false; cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
|
||||
|
||||
_myModel = (typeOf player);
|
||||
_itemNew = "Skin_" + _myModel;
|
||||
@@ -45,4 +48,5 @@ if ( (isClass(_config >> _itemNew)) ) then {
|
||||
cutText ["You cannot wear a skin of the opposite sex.", "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
TradeInprogress = false;
|
||||
@@ -16,7 +16,7 @@ if(!(alive _item)) then {
|
||||
sleep 1;
|
||||
|
||||
// player playActionNow "PutDown";
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
[player,"gut",0,false] call dayz_zombieSpeak;
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart","_count"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
|
||||
// [ _trader_id, _category, _action ];
|
||||
@@ -143,3 +146,4 @@ dayzTraderMenuResult = nil;
|
||||
|
||||
|
||||
s_player_parts_crtl = 1;
|
||||
TradeInprogress = false;
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"];
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
@@ -20,7 +20,7 @@ _bos = 0;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], 20];
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
@@ -88,45 +88,74 @@ if (_qty >= _qty_in) then {
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
// then select number from 1 - 2500
|
||||
_keyNumber = (floor(random 2500)) + 1;
|
||||
|
||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||
|
||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText ["You do not have enough room on your toolbelt.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
_dir = round(random 360);
|
||||
|
||||
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
|
||||
} else {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
_okToSell = true;
|
||||
if(_okToSell and !isNull _obj and alive _obj) then {
|
||||
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
deleteVehicle _obj;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"];
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
@@ -68,9 +68,8 @@ if (_qty >= _qty_in) then {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], 20];
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
@@ -88,39 +87,57 @@ if (_qty >= _qty_in) then {
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
// then select number from 1 - 2500
|
||||
_keyNumber = (floor(random 2500)) + 1;
|
||||
|
||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||
|
||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
};
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_dir = round(random 360);
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
cutText ["You do not have enough room on your toolbelt.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh2 = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
|
||||
//check make sure there are no fully damaged tires fully
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
_okToSell = true;
|
||||
|
||||
@@ -146,7 +163,7 @@ if (_qty >= _qty_in) then {
|
||||
};
|
||||
};
|
||||
|
||||
if(_okToSell) then {
|
||||
if(_okToSell and !isNull _obj and alive _obj) then {
|
||||
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
@@ -182,8 +199,7 @@ if (_qty >= _qty_in) then {
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[("No %1 found within 20 meters."),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -1,7 +1,3 @@
|
||||
private["_none"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
//{player removeAction _x} forEach s_player_bank;s_player_bank = [];
|
||||
|
||||
s_player_parts_crtl = -1;
|
||||
//s_player_bank_crtl = -1;
|
||||
s_player_parts_crtl = -1;
|
||||
@@ -4,6 +4,8 @@ private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sel
|
||||
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"] };
|
||||
TradeInprogress = true;
|
||||
|
||||
_total_parts_out = 0;
|
||||
|
||||
_activatingPlayer = _this select 1;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
@@ -102,13 +104,10 @@ for "_x" from 1 to _total_trades do {
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
// total of all parts
|
||||
_total_parts_out = _total_parts_out + _qty_out;
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
@@ -144,4 +143,125 @@ for "_x" from 1 to _total_trades do {
|
||||
if(_abort) exitWith {};
|
||||
};
|
||||
|
||||
// pay out
|
||||
if(_total_parts_out >= 1) then {
|
||||
|
||||
diag_log format["DEBUG TRADE #: %1", _total_parts_out];
|
||||
|
||||
if(_bos == 1) then {
|
||||
//convert currency trades into next bar
|
||||
// 10 ItemCopperBar > ItemCopperBar10oz
|
||||
// 3 ItemCopperBar10oz > ItemSilverBar
|
||||
// 10 ItemSilverBar > ItemSilverBar10oz
|
||||
// 3 ItemSilverBar10oz > ItemGoldBar
|
||||
// 10 ItemGoldBar > ItemGoldBar10oz
|
||||
|
||||
_next_highest_bar = "NA";
|
||||
_third_highest_bar = "NA";
|
||||
_next_highest_conv = 10000;
|
||||
_third_highest_conv = 10000;
|
||||
|
||||
switch(true)do{
|
||||
case (_part_out == "ItemCopperBar"): {
|
||||
_next_highest_bar = "ItemCopperBar10oz";
|
||||
_third_highest_bar = "ItemSilverBar";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 3;
|
||||
};
|
||||
case (_part_out == "ItemCopperBar10oz"): {
|
||||
_next_highest_bar = "ItemSilverBar";
|
||||
_third_highest_bar = "ItemSilverBar10oz";
|
||||
_next_highest_conv = 3;
|
||||
_third_highest_conv = 10;
|
||||
};
|
||||
case (_part_out == "ItemSilverBar"): {
|
||||
_next_highest_bar = "ItemSilverBar10oz";
|
||||
_third_highest_bar = "ItemGoldBar";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 3;
|
||||
};
|
||||
case (_part_out == "ItemSilverBar10oz"): {
|
||||
_next_highest_bar = "ItemGoldBar";
|
||||
_third_highest_bar = "ItemGoldBar10oz";
|
||||
_next_highest_conv = 3;
|
||||
_third_highest_conv = 10;
|
||||
};
|
||||
case (_part_out == "ItemGoldBar"): {
|
||||
_next_highest_bar = "ItemGoldBar10oz";
|
||||
_third_highest_bar = "NA";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 10000;
|
||||
};
|
||||
};
|
||||
|
||||
diag_log format["DEBUG TRADE part: %1 next: %2", _part_out,_next_highest_bar];
|
||||
|
||||
if(_total_parts_out >= _next_highest_conv) then {
|
||||
_next_parts_out_raw = _total_parts_out / _next_highest_conv;
|
||||
|
||||
// whole parts
|
||||
_next_parts_out = floor(_next_parts_out_raw);
|
||||
|
||||
diag_log format["DEBUG TRADE next whole parts: %1 part: %2", _next_parts_out,_next_highest_bar];
|
||||
|
||||
// find any whole remains
|
||||
_remainder = floor((_next_parts_out_raw - _next_parts_out) * _next_highest_conv);
|
||||
|
||||
diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_part_out];
|
||||
|
||||
for "_x" from 1 to _remainder do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
// Find if needs further conversion
|
||||
if (_next_parts_out >= _third_highest_conv) then {
|
||||
|
||||
_third_parts_out_raw = _next_parts_out / _third_highest_conv;
|
||||
|
||||
// whole parts
|
||||
_third_parts_out = floor(_third_parts_out_raw);
|
||||
|
||||
diag_log format["DEBUG TRADE third whole parts: %1 part: %2", _third_parts_out,_third_highest_bar];
|
||||
|
||||
for "_x" from 1 to _third_parts_out do {
|
||||
player addMagazine _third_highest_bar;
|
||||
};
|
||||
|
||||
// find any whole remains
|
||||
_remainder = floor((_third_parts_out_raw - _third_parts_out) * _third_highest_conv);
|
||||
|
||||
diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_next_highest_bar];
|
||||
|
||||
for "_x" from 1 to _remainder do {
|
||||
player addMagazine _next_highest_bar;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
diag_log format["DEBUG TRADE next parts: %1 part: %2", _next_parts_out,_next_highest_bar];
|
||||
|
||||
for "_x" from 1 to _next_parts_out do {
|
||||
player addMagazine _next_highest_bar;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
diag_log "DEBUG TRADE SELLING NORMALLY";
|
||||
|
||||
for "_x" from 1 to _total_parts_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
diag_log "DEBUG TRADE BUYING";
|
||||
|
||||
for "_x" from 1 to _total_parts_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -1,5 +1,8 @@
|
||||
private["_none"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = 1;
|
||||
|
||||
@@ -30,3 +33,4 @@ _metals_conversion = [
|
||||
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_cancel];
|
||||
|
||||
TradeInprogress = false;
|
||||
12
dayz_code/actions/vault_combination_1.sqf
Normal file
12
dayz_code/actions/vault_combination_1.sqf
Normal file
@@ -0,0 +1,12 @@
|
||||
private ["_buy","_number"];
|
||||
dayz_selectedVault = _this select 3;
|
||||
dayz_combination = "";
|
||||
_number = 0;
|
||||
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
|
||||
for "_x" from 1 to 10 do {
|
||||
_buy = player addAction [str(_number), "\z\addons\dayz_code\actions\vault_combination_2.sqf",str(_number), 99, true, false, "",""];
|
||||
s_player_combi set [count s_player_combi,_buy];
|
||||
_number = _number + 1;
|
||||
};
|
||||
15
dayz_code/actions/vault_combination_2.sqf
Normal file
15
dayz_code/actions/vault_combination_2.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
private ["_buy","_number"];
|
||||
|
||||
// start combination string build
|
||||
dayz_combination = _this select 3;
|
||||
_number = 0;
|
||||
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
|
||||
for "_x" from 1 to 10 do {
|
||||
_buy = player addAction [str(_number), "\z\addons\dayz_code\actions\vault_combination_3.sqf",str(_number), 99, true, false, "",""];
|
||||
s_player_combi set [count s_player_combi,_buy];
|
||||
_number = _number + 1;
|
||||
};
|
||||
|
||||
|
||||
15
dayz_code/actions/vault_combination_3.sqf
Normal file
15
dayz_code/actions/vault_combination_3.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
private ["_buy","_number"];
|
||||
|
||||
// combine previous selections with next
|
||||
dayz_combination = format["%1%2",dayz_combination,(_this select 3)];
|
||||
_number = 0;
|
||||
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
|
||||
for "_x" from 1 to 10 do {
|
||||
_buy = player addAction [str(_number), "\z\addons\dayz_code\actions\vault_combination_4.sqf",str(_number), 99, true, false, "",""];
|
||||
s_player_combi set [count s_player_combi,_buy];
|
||||
_number = _number + 1;
|
||||
};
|
||||
|
||||
|
||||
15
dayz_code/actions/vault_combination_4.sqf
Normal file
15
dayz_code/actions/vault_combination_4.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
private ["_buy","_number"];
|
||||
|
||||
// combine previous selections with next
|
||||
dayz_combination = format["%1%2",dayz_combination,(_this select 3)];
|
||||
_number = 0;
|
||||
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
|
||||
for "_x" from 1 to 10 do {
|
||||
_buy = player addAction [str(_number), "\z\addons\dayz_code\actions\vault_combination_final.sqf",str(_number), 99, true, false, "",""];
|
||||
s_player_combi set [count s_player_combi,_buy];
|
||||
_number = _number + 1;
|
||||
};
|
||||
|
||||
|
||||
10
dayz_code/actions/vault_combination_final.sqf
Normal file
10
dayz_code/actions/vault_combination_final.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
private [];
|
||||
// set final combination to player
|
||||
dayz_combination = format["%1%2",dayz_combination,(_this select 3)];
|
||||
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
|
||||
s_player_unlockvault = -1;
|
||||
// Run unlock on vault
|
||||
if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) == "VaultStorageLocked") then {
|
||||
dayz_selectedVault spawn player_unlockVault;
|
||||
dayz_selectedVault = objNull;
|
||||
};
|
||||
@@ -1,3 +1,3 @@
|
||||
private["_obj","_bag","_pos"];
|
||||
private ["_obj"];
|
||||
_obj = _this select 3;
|
||||
_obj spawn player_unlockVault;
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
private["_obj","_bag","_pos"];
|
||||
private ["_obj"];
|
||||
_obj = _this select 3;
|
||||
_obj spawn player_lockVault;
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
private["_obj","_bag","_pos"];
|
||||
private ["_obj"];
|
||||
_obj = _this select 3;
|
||||
_obj spawn player_packVault;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_tent","_location","_isOk","_cancel","_location3","_location4","_location1","_location2","_counter","_pondPos","_isPond","_ppos","_hastentitem","_dir","_id","_building","_isBuilding","_playerPos","_item","_offset_x","_offset_y","_offset_z","_offset_z_attach","_config","_text","_tmpvault","_vault_location","_objectsPond"];
|
||||
private ["_tent","_location","_isOk","_cancel","_location3","_location4","_location1","_location2","_counter","_pondPos","_isPond","_ppos","_hastentitem","_dir","_building","_isBuilding","_playerPos","_item","_offset_x","_offset_y","_offset_z","_offset_z_attach","_config","_text","_tmpvault","_vault_location","_objectsPond","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_removed"];
|
||||
//check if can pitch here
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Vault pitching already in progress." , "PLAIN DOWN"]; };
|
||||
@@ -108,47 +108,60 @@ if(!_cancel) then {
|
||||
_hastentitem = _this in magazines player;
|
||||
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
|
||||
|
||||
player removeMagazine _item;
|
||||
_removed = ([player,_item] call BIS_fnc_invRemove);
|
||||
|
||||
//call dayz_forceSave;
|
||||
if(_removed == 1) then {
|
||||
|
||||
_dir = round(direction player);
|
||||
|
||||
//wait a bit
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
[player,"tentunpack",0,false] call dayz_zombieSpeak;
|
||||
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
_building = nearestObject [(vehicle player), "HouseBase"];
|
||||
_isBuilding = [(vehicle player),_building] call fnc_isInsideBuilding;
|
||||
player removeMagazine _item;
|
||||
|
||||
if(_isBuilding) then {
|
||||
//call dayz_forceSave;
|
||||
|
||||
_dir = round(direction player);
|
||||
|
||||
//wait a bit
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
[player,"tentunpack",0,false] call dayz_zombieSpeak;
|
||||
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
_building = nearestObject [(vehicle player), "HouseBase"];
|
||||
_isBuilding = [(vehicle player),_building] call fnc_isInsideBuilding;
|
||||
|
||||
if(_isBuilding) then {
|
||||
|
||||
_ppos = _building worldToModel _vault_location;
|
||||
_location = _building modelToWorld _ppos;
|
||||
_ppos = _building worldToModel _vault_location;
|
||||
_location = _building modelToWorld _ppos;
|
||||
|
||||
} else {
|
||||
_location = player modelToWorld [_offset_x,_offset_y,_offset_z];
|
||||
} else {
|
||||
_location = player modelToWorld [_offset_x,_offset_y,_offset_z];
|
||||
};
|
||||
|
||||
sleep 5;
|
||||
//place tent (local)
|
||||
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
|
||||
_tent setdir _dir;
|
||||
_tent setpos _location;
|
||||
player reveal _tent;
|
||||
|
||||
// Generate Combination
|
||||
_combination_1 = floor(random 10);
|
||||
_combination_2 = floor(random 10);
|
||||
_combination_3 = floor(random 10);
|
||||
_combination_4 = floor(random 10);
|
||||
|
||||
// Format Combination
|
||||
_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
|
||||
|
||||
_tent setVariable ["characterID",_combination,true];
|
||||
_tent setVariable ["OEMPos",_location,true];
|
||||
|
||||
//["dayzPublishObj",[_combination,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
|
||||
dayzPublishObj = [_combination,_tent,[_dir,_location],"VaultStorageLocked"];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
cutText [format["You have setup your Safe. Combination is %1",_combination], "PLAIN DOWN", 5];
|
||||
};
|
||||
|
||||
sleep 5;
|
||||
//place tent (local)
|
||||
_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
|
||||
_tent setdir _dir;
|
||||
_tent setpos _location;
|
||||
player reveal _tent;
|
||||
|
||||
|
||||
_tent setVariable ["characterID",dayz_playerUID,true];
|
||||
_tent setVariable ["OEMPos",_location,true];
|
||||
|
||||
//["dayzPublishObj",[dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
cutText ["You have setup your Safe", "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText ["You cannot place a Safe here. The area must be flat, and free of other objects", "PLAIN DOWN"];
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
private["_obj","_bag","_pos"];
|
||||
private ["_obj"];
|
||||
_obj = _this select 3;
|
||||
_obj spawn player_unlockVault;
|
||||
|
||||
Reference in New Issue
Block a user