1.0.0.9 Developer Build

+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
This commit is contained in:
vbawol
2013-05-22 07:34:26 -05:00
parent f32d87b748
commit 480c2a3bc9
289 changed files with 41572 additions and 2055 deletions

View File

@@ -1,7 +1,44 @@
class CfgMagazines {
class CA_Magazine; // External class reference
class ItemTentDomed : CA_Magazine {
class ItemTent: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_20;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_20;
class ItemActions
{
class Pitch
{
text = $STR_PITCH_TENT;
script = "spawn player_tentPitch;";
create = "TentStorage";
};
class Crafting
{
text = "Craft Desert Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",4},{"ItemPole",4}};
};
class Crafting1
{
text = "Craft Forest Net";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",4},{"ItemPole",4}};
};
};
};
class ItemTentDomed : ItemTent {
scope = public;
count = 1;
type = 256;
@@ -16,9 +53,27 @@ class CfgMagazines {
script = "spawn player_tentPitch;";
create = "TentStorageDomed";
};
class Crafting
{
text = "Craft Desert Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",4},{"ItemPole",4}};
};
class Crafting1
{
text = "Craft Forest Net";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",4},{"ItemPole",4}};
};
};
};
class ItemTentDomed2 : CA_Magazine {
class ItemTentDomed2 : ItemTent {
scope = public;
count = 1;
type = 256;
@@ -26,13 +81,30 @@ class CfgMagazines {
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_20;
class ItemActions {
class Pitch {
text = $STR_PITCH_TENT;
script = "spawn player_tentPitch;";
create = "TentStorageDomed2";
};
class Crafting
{
text = "Craft Desert Net";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",4},{"ItemPole",4}};
};
class Crafting1
{
text = "Craft Desert Net";
script = "spawn player_craftItem1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",4},{"ItemPole",4}};
};
};
};
@@ -56,22 +128,33 @@ class CfgMagazines {
{
text = "Craft Large Sandbag";
script = "spawn player_craftItem;";
neednearby[] = {"workshop"};
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagLarge",1}};
input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}};
};
class Crafting1
{
text = "Craft M240 Nest";
text = "Craft Sandbag Nest";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"sandbag_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}};
};
/*
class Crafting2
{
text = "Craft M240 Nest";
script = "spawn player_craftItem2;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
output[] = {{"m240_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
// TODO add consume weapon
consumeweapons[] = {"M240_DZ"};
};
*/
};
};
@@ -706,6 +789,12 @@ class CfgMagazines {
shortNameMagazine = "Machete";
ammo = "Machete_Swing_Ammo";
};
class Fishing_Swing : Hatchet_Swing {
displayName = "Fishing";
displayNameMagazine = "Fishing";
shortNameMagazine = "Fishing";
ammo = "Fishing_Swing_Ammo";
};
// Inventory Placeholder
class DummyItem : Hatchet_Swing {
displayName = "Dummy";
@@ -713,7 +802,6 @@ class CfgMagazines {
shortNameMagazine = "Dummy";
ammo = "Dummy_Swing_Ammo";
};
class ItemTrashToiletpaper : CA_Magazine {
scope = public;
count = 1;
@@ -723,6 +811,24 @@ class CfgMagazines {
picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa";
type = 256;
};
class ItemTrout : CA_Magazine {
scope = public;
count = 1;
displayName = "Rainbow Trout";
descriptionShort = "Rainbow Trout";
model = "\dayz_equip\models\trout.p3d";
picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa";
type = 256;
};
class ItemTuna : CA_Magazine {
scope = public;
count = 1;
displayName = "Blue Fin Tuna";
descriptionShort = "Blue Fin Tuna";
model = "\dayz_equip\models\tuna.p3d";
picture = "\dayz_equip\textures\equip_tuna_CA.paa";
type = 256;
};
class ItemTrashRazor : CA_Magazine {
scope = public;
count = 1;