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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
This commit is contained in:
@@ -226,6 +226,10 @@ c38e99892d6c528f8e6f08ddf998f484 -1 Admin Ban
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a950a2cfd2e926c5b0cc803ef4e14f5c -1 Scripting #101
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d323ce9ef5113ef1dcdf40669c125be6 -1 Scripting #102
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d323ce9ef5113ef1dcdf40669c125be6 -1 Scripting #102
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a82f377a501d5903e750eabb13e982cb -1 Script Restriction #201
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7165f49e10c85cccfeba0dd3d33e6940 -1 Admin Ban
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ae26e9a71e2aad0e71e460903756ab39 -1 Admin Ban
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804665142fee0d6966538403f8f051f2 -1 Admin Ban
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176.51.186.48 -1 Perma ban son...
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82.6.50.36 -1 You got banned
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76.188.209.92 -1 Long ban for you
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@@ -260,3 +264,6 @@ d323ce9ef5113ef1dcdf40669c125be6 -1 Scripting #102
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99.97.20.27 -1 Not smart.
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68.100.166.118 -1 Don't like it, bring your case before us.
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86.4.33.129 -1 Nice try
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72.130.137.170 -1 Global Ban
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72.130.137.170 -1 Admin Ban
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50.129.42.125 -1 Admin Ban
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@@ -30,12 +30,12 @@
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5 "_SMAW"
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5 "_GRAD"
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5 "_SABOT"
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5 "_SH"
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5 "_SH" !="Wooden_shed_DZ"
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5 "KORD"
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5 "DSHKM"
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5 "MK19"
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5 "AGS"
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5 "Nest_" //Nest_M240 //Nest_PK
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5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" //Nest_M240 //Nest_PK
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5 "R_PG"
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5 "R_OG"
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5 "B_"
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@@ -39,7 +39,7 @@
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1 serverCommand !"\"serverCommand\"," !"serverCommandAvailable"
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1 serverCommandAvailable !"\"serverCommandAvailable\","
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1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
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5 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"!"(vehicle _x) setDamage 1;\n_x setDamage 1;\n};" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_object setdir _dir;\n_object setDamage _damage;" !"if (!(_group in _groups)) then {_groups set [count _groups,_group];};\n_x setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" or _isZombie) then {\n_ent setDamage 1;"
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5 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"!"(vehicle _x) setDamage 1;\n_x setDamage 1;\n};" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_object setdir _dir;\n_object setDamage _damage;" !"if (!(_group in _groups)) then {_groups set [count _groups,_group];};\n_x setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" or _isZombie) then {\n_ent setDamage 1;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};"
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5 setDammage !"\"setDammage\","
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5 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" !"dayzSetDate"
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5 setFog !"\"setFog\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"FOG\") then {\n_timeUntilCompletion setFog _targetWeatherValue;\n};" !"0 setFog _initialFog;\n\nif (_initialOvercast == -1) then {"
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@@ -14,10 +14,7 @@
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5 "Camo1_DZ"
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5 "Soldier1_DZ"
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5 "Rocket_DZ"
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5 "Rocker1_DZ"
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5 "Rocker2_DZ"
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5 "Rocker3_DZ"
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5 "Rocker4_DZ"
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5 "Priest_DZ"
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5 "Functionary1_EP1_DZ"
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5 "GUE_Commander_DZ"
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