1.0.0.9 Developer Build

+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
This commit is contained in:
vbawol
2013-05-22 07:34:26 -05:00
parent f32d87b748
commit 480c2a3bc9
289 changed files with 41572 additions and 2055 deletions

View File

@@ -472,7 +472,10 @@ class CfgWeight
{
weight = 0.3;
};
class AKS_GOLD
{
weight = 4.0;
};
class AKS_74
{
weight = 2.7;
@@ -1098,6 +1101,30 @@ class CfgWeight
{
weight = 0.2;
};
class FoodCanUnlabeled
{
weight = 0.2;
};
class FoodMRE
{
weight = 0.4;
};
class FoodPistachio
{
weight = 0.003;
};
class FoodNutmix
{
weight = 0.003;
};
class FoodSteakCooked
{
weight = 0.25;
@@ -1181,10 +1208,18 @@ class CfgWeight
{
weight = 1;
};
class MeleeMachete
{
weight = 1;
};
class ItemHatchet
{
weight = 1;
};
class ItemCrowbar
{
weight = 1;
};
class ItemMatchbox
{
weight = 0.005;
@@ -1197,8 +1232,43 @@ class CfgWeight
{
weight = 1;
};
class Skin_FR_OHara_DZ
{
weight = 1;
};
class Skin_FR_Rodriguez_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_Sniper_EP1_DZ
{
weight = 1;
};
class Skin_Graves_Light_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_MG_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Sniper_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_CO_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_2_DZ
{
weight = 1;
};
class Skin_Survivor2_DZ
{
weight = 1;
@@ -1211,6 +1281,126 @@ class CfgWeight
{
weight = 1;
};
class Skin_Rocket_DZ
{
weight = 1;
};
class Skin_Soldier1_DZ
{
weight = 1;
};
class Skin_RU_Policeman_DZ
{
weight = 1;
};
class Skin_Pilot_EP1_DZ
{
weight = 1;
};
class Skin_Haris_Press_EP1_DZ
{
weight = 1;
};
class Skin_Ins_Soldier_GL_DZ
{
weight = 1;
};
class Skin_GUE_Commander_DZ
{
weight = 1;
};
class Skin_Functionary1_EP1_DZ
{
weight = 1;
};
class Skin_Priest_DZ
{
weight = 1;
};
class Skin_Rocker1_DZ
{
weight = 1;
};
class Skin_Rocker2_DZ
{
weight = 1;
};
class Skin_Rocker3_DZ
{
weight = 1;
};
class Skin_Rocker4_DZ
{
weight = 1;
};
class Skin_Bandit1_DZ
{
weight = 1;
};
class Skin_Bandit2_DZ
{
weight = 1;
};
class Skin_BanditW1_DZ
{
weight = 1;
};
class Skin_BanditW2_DZ
{
weight = 1;
};
class Skin_SurvivorW2_DZ
{
weight = 1;
};
class Skin_SurvivorWpink_DZ
{
weight = 1;
};
class Skin_SurvivorWcombat_DZ
{
weight = 1;
};
class Skin_SurvivorWdesert_DZ
{
weight = 1;
};
class Skin_SurvivorWurban_DZ
{
weight = 1;
};
class Skin_SurvivorW3_DZ
{
weight = 1;
};
class Skin_Soldier_TL_PMC_DZ
{
weight = 1;
};
class Skin_Soldier_Sniper_PMC_DZ
{
weight = 1;
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ
{
weight = 1;
};
class Skin_Drake_Light_DZ
{
weight = 1;
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Soldier_EP1_DZ
{
weight = 1;
};
class Skin_TK_INS_Warlord_EP1_DZ
{
weight = 1;
};
class HandRoadFlare
{
@@ -1228,29 +1418,29 @@ class CfgWeight
{
weight = 0.1;
};
class ItemBandage
{
weight = 0.005;
};
class Hatchet_Swing
{
weight = 0;
};
class Machete_Swing
{
weight = 0;
};
class Crowbar_Swing
{
weight = 0;
};
class ItemVault
{
weight = 100;
};
class PartWoodPile
{
weight = 0.5;
weight = 1;
};
class PartWheel
{
@@ -1292,6 +1482,14 @@ class CfgWeight
{
weight = 5;
};
class ItemTentDomed
{
weight = 5;
};
class ItemTentDomed2
{
weight = 5;
};
class TrapBear
{
weight = 1;
@@ -1348,10 +1546,31 @@ class CfgWeight
{
weight = 0.08;
};
class WoodenArrow
{
weight = 0.02;
};
class Quiver
{
weight = 0.08;
};
class TrashTinCan
{
weight = 0.003;
};
class FoodCanUnlabeledEmpty
{
weight = 0.003;
};
class ItemTrashRazor
{
weight = 0.003;
};
class ItemTrashToiletpaper
{
weight = 0.001;
};
class 7Rnd_45ACP_1911
{
weight = 0.02;
@@ -1376,13 +1595,149 @@ class CfgWeight
{
weight = 0.002;
};
class ItemSodaCokeEmpty
{
weight = 0.002;
};
class ItemSodaPepsiEmpty
{
weight = 0.002;
};
class ItemSodaMdewEmpty
{
weight = 0.002;
};
class TrashJackDaniels
{
weight = 0.02;
};
class ItemCanvas
{
weight = 4;
};
class ItemBurlap
{
weight = 8;
};
class ItemLightBulb
{
weight = 0.02;
};
class ItemPole
{
weight = 10;
};
class ItemCorrugated
{
weight = 29;
};
class PartWoodPlywood
{
weight = 4;
};
class PartWoodLumber
{
weight = 2;
};
class 30m_plot_kit
{
weight = 0.02;
};
class fuel_pump_kit
{
weight = 50;
};
class light_pole_kit
{
weight = 10;
};
class stick_fence_kit
{
weight = 6;
};
class park_bench_kit
{
weight = 50;
};
class wood_shack_kit
{
weight = 50;
};
class storage_shed_kit
{
weight = 100;
};
class outhouse_kit
{
weight = 50;
};
class wooden_shed_kit
{
weight = 75;
};
class rusty_gate_kit
{
weight = 80;
};
class sun_shade_kit
{
weight = 50;
};
class m240_nest_kit
{
weight = 100;
};
class ItemFuelBarrel
{
weight = 167;
};
class ItemFuelBarrelEmpty
{
weight = 20;
};
class ItemOilBarrel
{
weight = 140;
};
class bulk_NVGoggles
{
weight = 25;
};
class bulk_DZ_Backpack_EP1
{
weight = 25;
};
class bulk_15Rnd_9x19_M9SD
{
weight = 25;
};
class bulk_30Rnd_556x45_StanagSD
{
weight = 25;
};
class bulk_ItemSandbag
{
weight = 25;
};
class bulk_ItemGPS
{
weight = 25;
};
class bulk_ItemMap
{
weight = 25;
};
class bulk_ItemEtool
{
weight = 25;
};
class bulk_17Rnd_9x19_glock17
{
weight = 25;
};
};
};

View File

@@ -19,4 +19,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define R3F_WEIGHT_SHOW_WEIGHT
//show or not classes not found in arma.rpt
#define R3F_WEIGHT_SHOW_CLASSES_NOT_FOUND
//#define R3F_WEIGHT_SHOW_CLASSES_NOT_FOUND

View File

@@ -91,7 +91,7 @@ AllowedVehiclesList = [
["Ural_UN_EP1",2],
["V3S_Open_TK_CIV_EP1",2],
["V3S_Open_TK_EP1",5],
["V3S_Refuel_TK_GUE_EP1",1],
["V3S_Refuel_TK_GUE_EP1_DZ",1],
["VolhaLimo_TK_CIV_EP1",2],
["Volha_1_TK_CIV_EP1",3],
["Volha_2_TK_CIV_EP1",3],

View File

@@ -9,10 +9,11 @@ if (true) then
_vehicle_2 = objNull;
if (true) then
{
{
_this = createVehicle ["sad_target", [5761.0767, 10775.953], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir 3.0928693;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [5761.0767, 10775.953];
};
@@ -216,8 +217,8 @@ if (true) then
_this = createVehicle ["FoldTable", [5776.3779, 10776.735, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_42 = _this;
_this setDir 3.486232;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [5776.3779, 10776.735, 1.5258789e-005];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_43 = objNull;
@@ -227,7 +228,6 @@ if (true) then
_vehicle_43 = _this;
_this setDir 168.04138;
_this setPos [5777.0171, 10775.549, 4.196167e-005];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_44 = objNull;
@@ -245,8 +245,8 @@ if (true) then
_this = createVehicle ["Park_bench1", [5772.2446, 10777.618, -7.2479248e-005], [], 0, "CAN_COLLIDE"];
_vehicle_46 = _this;
_this setDir 185.13194;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [5772.2446, 10777.618, -7.2479248e-005];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_48 = objNull;
@@ -273,8 +273,8 @@ if (true) then
_this = createVehicle ["SmallTable", [5771.9692, 10775.985, 5.531311e-005], [], 0, "CAN_COLLIDE"];
_vehicle_51 = _this;
_this setDir 94.418816;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [5771.9692, 10775.985, 5.531311e-005];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_53 = objNull;
@@ -283,8 +283,8 @@ if (true) then
_this = createVehicle ["FoldChair", [5772.7681, 10775.761, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_53 = _this;
_this setDir 113.3124;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [5772.7681, 10775.761, 6.1035156e-005];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_55 = objNull;
@@ -293,8 +293,8 @@ if (true) then
_this = createVehicle ["FoldChair", [5771.1138, 10775.968, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_55 = _this;
_this setDir 210.47275;
_this setVehicleInit "this allowDammage false; this enableSimulation false;";
_this setPos [5771.1138, 10775.968, -3.8146973e-006];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_57 = objNull;
@@ -400,7 +400,7 @@ if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [5763.7881, 10779.476, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_74 = _this;
_this setDir 293.86002;
_this setDir 479.37637;
_this setPos [5763.7881, 10779.476, 1.1444092e-005];
};
@@ -485,7 +485,6 @@ if (true) then
_vehicle_85 = _this;
_this setDir -5.6631036;
_this setPos [4705.1978, 8925.2207, 0.10253087];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_93 = objNull;
@@ -504,7 +503,6 @@ if (true) then
_vehicle_94 = _this;
_this setDir 166.24194;
_this setPos [4704.752, 8923.8262, 0.078517102];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_96 = objNull;
@@ -514,7 +512,6 @@ if (true) then
_vehicle_96 = _this;
_this setDir 225.09821;
_this setPos [4699.5386, 8918.2539, 3.8950038];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_98 = objNull;
@@ -537,9 +534,9 @@ if (true) then
_unit_96 = objNull;
if (true) then
{
_this = _group_2 createUnit ["Dr_Hladik_EP1", [5552.9082, 10357.344, 0.39922252], [], 0, "CAN_COLLIDE"];
_this = _group_2 createUnit ["Dr_Hladik_EP1", [5564, 10344.479, 0.064233989], [], 0, "CAN_COLLIDE"];
_unit_96 = _this;
_this setDir 190.65311;
_this setDir 276.83997;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -548,53 +545,55 @@ if (true) then
_vehicle_100 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [5558.1733, 10354.138, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["Land_Fire_barrel_burning", [5553.8311, 10338.899, 0.0033684745], [], 0, "CAN_COLLIDE"];
_vehicle_100 = _this;
_this setPos [5558.1733, 10354.138, -6.1035156e-005];
_this setDir 86.186882;
_this setPos [5553.8311, 10338.899, 0.0033684745];
};
_vehicle_103 = objNull;
if (true) then
{
_this = createVehicle ["Land_Bag_EP1", [5554.5879, 10355.283, 0.24485525], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["Land_Bag_EP1", [5562.0571, 10342.658, -0.0080585517], [], 0, "CAN_COLLIDE"];
_vehicle_103 = _this;
_this setPos [5554.5879, 10355.283, 0.24485525];
_this setDir 86.186882;
_this setPos [5562.0571, 10342.658, -0.0080585517];
};
_vehicle_104 = objNull;
if (true) then
{
_this = createVehicle ["Land_Bucket_EP1", [5552.1455, 10350.794, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["Land_Bucket_EP1", [5557.4199, 10344.813, 0.18805721], [], 0, "CAN_COLLIDE"];
_vehicle_104 = _this;
_this setPos [5552.1455, 10350.794, 7.6293945e-006];
_this setDir 86.186882;
_this setPos [5557.4199, 10344.813, 0.18805721];
};
_vehicle_105 = objNull;
if (true) then
{
_this = createVehicle ["WoodChair", [5554.2085, 10357.669, 0.60609627], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["WoodChair", [5564.418, 10343.204, 0.79790455], [], 0, "CAN_COLLIDE"];
_vehicle_105 = _this;
_this setDir 25.439491;
_this setPos [5554.2085, 10357.669, 0.60609627];
_this setVehicleInit "this enableSimulation false;";
_this setDir 111.6264;
_this setPos [5564.418, 10343.204, 0.79790455];
};
_vehicle_106 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [5552.8374, 10356.26, 0.34405845], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["FoldTable", [5562.9209, 10344.481, 0.17676406], [], 0, "CAN_COLLIDE"];
_vehicle_106 = _this;
_this setDir -5.783649;
_this setPos [5552.8374, 10356.26, 0.34405845];
_this setVehicleInit "this enableSimulation false;";
_this setDir 80.403244;
_this setPos [5562.9209, 10344.481, 0.17676406];
};
_vehicle_107 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrel_water", [5553.1699, 10352.005, 0.34362331], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["Land_Barrel_water", [5556.1304, 10338.709, 0.059160199], [], 0, "CAN_COLLIDE"];
_vehicle_107 = _this;
_this setPos [5553.1699, 10352.005, 0.34362331];
_this setDir 86.186882;
_this setPos [5556.1304, 10338.709, 0.059160199];
};
_vehicle_108 = objNull;
@@ -708,10 +707,10 @@ if (true) then
_vehicle_197 = objNull;
if (true) then
{
_this = createVehicle ["Land_a_stationhouse", [6284.9966, 9398.1904, 0.12367633], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["Land_a_stationhouse", [6286.0366, 9397.7344, 0.12367633], [], 0, "CAN_COLLIDE"];
_vehicle_197 = _this;
_this setDir 88.726814;
_this setPos [6284.9966, 9398.1904, 0.12367633];
_this setDir 87.459763;
_this setPos [6286.0366, 9397.7344, 0.12367633];
};
_vehicle_235 = objNull;
@@ -952,7 +951,6 @@ if (true) then
_this = createVehicle ["FoldTable", [5032.0024, 8231.7559, 4.8737202], [], 0, "CAN_COLLIDE"];
_vehicle_263 = _this;
_this setPos [5032.0024, 8231.7559, 4.8737202];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_264 = objNull;
@@ -998,7 +996,6 @@ if (true) then
_vehicle_269 = _this;
_this setDir -0.13874577;
_this setPos [4312.5278, 4777.5376, -5.9604645e-006];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_271 = objNull;
@@ -1008,7 +1005,6 @@ if (true) then
_vehicle_271 = _this;
_this setDir 88.823166;
_this setPos [4310.6528, 4779.7397, 4.0531158e-006];
_this setVehicleInit "this enableSimulation false;";
};
_unit_176 = objNull;
@@ -1154,7 +1150,6 @@ if (true) then
_vehicle_289 = _this;
_this setDir 286.36047;
_this setPos [4295.752, 4782.6045, 0.077848651];
_this setVehicleInit "this enableSimulation false;";
};
_vehicle_291 = objNull;
@@ -1164,7 +1159,6 @@ if (true) then
_vehicle_291 = _this;
_this setDir -178.96597;
_this setPos [4299.7778, 4782.8535, 0.083143242];
_this setVehicleInit "this enableSimulation false;";
};
_unit_209 = objNull;
@@ -1198,9 +1192,9 @@ if (true) then
_unit_220 = objNull;
if (true) then
{
_this = _group_1 createUnit ["UN_CDF_Soldier_Pilot_EP1", [6281.9492, 9399.0371, 5.1704836], [], 0, "CAN_COLLIDE"];
_this = _group_1 createUnit ["UN_CDF_Soldier_Pilot_EP1", [6280.8374, 9403.417, 0.18137954], [], 0, "CAN_COLLIDE"];
_unit_220 = _this;
_this setDir -161.84711;
_this setDir -235.56369;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -1217,17 +1211,19 @@ if (true) then
_vehicle_300 = objNull;
if (true) then
{
_this = createVehicle ["FlagCarrierTFKnight_EP1", [6284.2314, 9397.1699, 5.0819116], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["FlagCarrierTFKnight_EP1", [6276.4863, 9401.9229, -0.090618104], [], 0, "CAN_COLLIDE"];
_vehicle_300 = _this;
_this setPos [6284.2314, 9397.1699, 5.0819116];
_this setDir 82.953979;
_this setPos [6276.4863, 9401.9229, -0.090618104];
};
_vehicle_301 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [6280.9292, 9401.3848, 5.1017332], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["Land_Fire_barrel_burning", [6275.8574, 9406.168, 0.097638205], [], 0, "CAN_COLLIDE"];
_vehicle_301 = _this;
_this setPos [6280.9292, 9401.3848, 5.1017332];
_this setDir -1.1119514;
_this setPos [6275.8574, 9406.168, 0.097638205];
};
processInitCommands;

File diff suppressed because it is too large Load Diff