mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-26 11:43:54 +03:00
1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
This commit is contained in:
@@ -1208,10 +1208,18 @@ class CfgWeight
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{
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weight = 1;
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};
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class MeleeFishingPole
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{
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weight = 1;
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};
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class ItemHatchet
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{
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weight = 1;
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};
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class ItemFishingPole
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{
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weight = 1;
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};
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class ItemCrowbar
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{
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weight = 1;
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@@ -1228,8 +1236,43 @@ class CfgWeight
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{
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weight = 1;
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};
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class Skin_FR_OHara_DZ
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{
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weight = 1;
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};
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class Skin_FR_Rodriguez_DZ
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{
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weight = 1;
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};
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class Skin_CZ_Soldier_Sniper_EP1_DZ
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{
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weight = 1;
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};
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class Skin_Graves_Light_DZ
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{
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weight = 1;
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};
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class Skin_GUE_Soldier_MG_DZ
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{
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weight = 1;
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};
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class Skin_GUE_Soldier_Sniper_DZ
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{
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weight = 1;
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};
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class Skin_GUE_Soldier_Crew_DZ
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{
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weight = 1;
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};
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class Skin_GUE_Soldier_CO_DZ
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{
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weight = 1;
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};
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class Skin_GUE_Soldier_2_DZ
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{
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weight = 1;
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};
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class Skin_Survivor2_DZ
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{
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weight = 1;
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@@ -1278,14 +1321,30 @@ class CfgWeight
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{
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weight = 1;
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};
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class Skin_Rocker1_DZ
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{
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weight = 1;
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};
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class Skin_Rocker2_DZ
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{
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weight = 1;
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};
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class Skin_Rocker3_DZ
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{
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weight = 1;
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};
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class Skin_Rocker4_DZ
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{
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weight = 1;
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};
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class Skin_Bandit1_DZ
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{
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weight = 1;
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};
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class Skin_Bandit2_DZ
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{
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weight = 1;
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};
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class Skin_BanditW1_DZ
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{
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weight = 1;
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@@ -1385,7 +1444,7 @@ class CfgWeight
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};
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class PartWoodPile
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{
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weight = 0.5;
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weight = 1;
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};
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class PartWheel
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{
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@@ -1427,6 +1486,14 @@ class CfgWeight
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{
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weight = 5;
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};
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class ItemTentDomed
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{
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weight = 5;
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};
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class ItemTentDomed2
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{
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weight = 5;
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};
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class TrapBear
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{
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weight = 1;
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@@ -1550,7 +1617,131 @@ class CfgWeight
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};
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class ItemCanvas
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{
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weight = 4;
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};
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class ItemBurlap
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{
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weight = 8;
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};
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class ItemLightBulb
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{
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weight = 0.02;
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};
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class ItemPole
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{
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weight = 10;
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};
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class ItemCorrugated
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{
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weight = 29;
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};
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class PartWoodPlywood
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{
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weight = 4;
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};
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class PartWoodLumber
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{
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weight = 2;
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};
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class 30m_plot_kit
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{
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weight = 0.02;
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};
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class fuel_pump_kit
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{
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weight = 50;
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};
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class light_pole_kit
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{
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weight = 10;
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};
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class stick_fence_kit
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{
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weight = 6;
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};
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class park_bench_kit
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{
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weight = 50;
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};
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class wood_shack_kit
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{
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weight = 50;
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};
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class storage_shed_kit
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{
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weight = 100;
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};
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class outhouse_kit
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{
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weight = 50;
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};
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class wooden_shed_kit
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{
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weight = 75;
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};
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class rusty_gate_kit
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{
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weight = 80;
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};
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class sun_shade_kit
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{
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weight = 50;
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};
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class m240_nest_kit
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{
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weight = 100;
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};
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class ItemFuelBarrel
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{
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weight = 167;
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};
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class ItemFuelBarrelEmpty
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{
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weight = 20;
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};
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class ItemOilBarrel
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{
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weight = 140;
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};
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class bulk_NVGoggles
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{
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weight = 25;
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};
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class bulk_DZ_Backpack_EP1
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{
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weight = 25;
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};
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class bulk_15Rnd_9x19_M9SD
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{
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weight = 25;
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};
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class bulk_30Rnd_556x45_StanagSD
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{
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weight = 25;
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};
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class bulk_ItemSandbag
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{
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weight = 25;
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};
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class bulk_ItemGPS
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{
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weight = 25;
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};
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class bulk_ItemMap
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{
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weight = 25;
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};
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class bulk_ItemEtool
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{
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weight = 25;
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};
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class bulk_17Rnd_9x19_glock17
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{
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weight = 25;
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};
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};
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};
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