1.0.0.9 Developer Build

+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
This commit is contained in:
vbawol
2013-05-22 07:34:26 -05:00
parent f32d87b748
commit 480c2a3bc9
289 changed files with 41572 additions and 2055 deletions

View File

@@ -1208,10 +1208,18 @@ class CfgWeight
{
weight = 1;
};
class MeleeFishingPole
{
weight = 1;
};
class ItemHatchet
{
weight = 1;
};
class ItemFishingPole
{
weight = 1;
};
class ItemCrowbar
{
weight = 1;
@@ -1228,8 +1236,43 @@ class CfgWeight
{
weight = 1;
};
class Skin_FR_OHara_DZ
{
weight = 1;
};
class Skin_FR_Rodriguez_DZ
{
weight = 1;
};
class Skin_CZ_Soldier_Sniper_EP1_DZ
{
weight = 1;
};
class Skin_Graves_Light_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_MG_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Sniper_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_Crew_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_CO_DZ
{
weight = 1;
};
class Skin_GUE_Soldier_2_DZ
{
weight = 1;
};
class Skin_Survivor2_DZ
{
weight = 1;
@@ -1278,14 +1321,30 @@ class CfgWeight
{
weight = 1;
};
class Skin_Rocker1_DZ
{
weight = 1;
};
class Skin_Rocker2_DZ
{
weight = 1;
};
class Skin_Rocker3_DZ
{
weight = 1;
};
class Skin_Rocker4_DZ
{
weight = 1;
};
class Skin_Bandit1_DZ
{
weight = 1;
};
class Skin_Bandit2_DZ
{
weight = 1;
};
class Skin_BanditW1_DZ
{
weight = 1;
@@ -1385,7 +1444,7 @@ class CfgWeight
};
class PartWoodPile
{
weight = 0.5;
weight = 1;
};
class PartWheel
{
@@ -1427,6 +1486,14 @@ class CfgWeight
{
weight = 5;
};
class ItemTentDomed
{
weight = 5;
};
class ItemTentDomed2
{
weight = 5;
};
class TrapBear
{
weight = 1;
@@ -1550,7 +1617,131 @@ class CfgWeight
};
class ItemCanvas
{
weight = 4;
};
class ItemBurlap
{
weight = 8;
};
class ItemLightBulb
{
weight = 0.02;
};
class ItemPole
{
weight = 10;
};
class ItemCorrugated
{
weight = 29;
};
class PartWoodPlywood
{
weight = 4;
};
class PartWoodLumber
{
weight = 2;
};
class 30m_plot_kit
{
weight = 0.02;
};
class fuel_pump_kit
{
weight = 50;
};
class light_pole_kit
{
weight = 10;
};
class stick_fence_kit
{
weight = 6;
};
class park_bench_kit
{
weight = 50;
};
class wood_shack_kit
{
weight = 50;
};
class storage_shed_kit
{
weight = 100;
};
class outhouse_kit
{
weight = 50;
};
class wooden_shed_kit
{
weight = 75;
};
class rusty_gate_kit
{
weight = 80;
};
class sun_shade_kit
{
weight = 50;
};
class m240_nest_kit
{
weight = 100;
};
class ItemFuelBarrel
{
weight = 167;
};
class ItemFuelBarrelEmpty
{
weight = 20;
};
class ItemOilBarrel
{
weight = 140;
};
class bulk_NVGoggles
{
weight = 25;
};
class bulk_DZ_Backpack_EP1
{
weight = 25;
};
class bulk_15Rnd_9x19_M9SD
{
weight = 25;
};
class bulk_30Rnd_556x45_StanagSD
{
weight = 25;
};
class bulk_ItemSandbag
{
weight = 25;
};
class bulk_ItemGPS
{
weight = 25;
};
class bulk_ItemMap
{
weight = 25;
};
class bulk_ItemEtool
{
weight = 25;
};
class bulk_17Rnd_9x19_glock17
{
weight = 25;
};
};
};