1.8.7 player_switchWeapon updates

This commit is contained in:
ebaydayz
2016-03-03 21:31:32 -05:00
parent e660704f97
commit 479097e7a8
37 changed files with 1883 additions and 202 deletions

View File

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/* Provides a FIFO data structure implementation.
See https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics)
Author: Foxy
*/
#ifndef _INCLUDE_GUARD_QUEUE
#define _INCLUDE_GUARD_QUEUE
//Initializes a new queue with the specified size
#define Queue_New(size) ((size) call dz_fn_queue_new)
//Attempts to add the specified object to the end of the queue.
//Returns false if queue is full, otherwise true.
#define Queue_Enqueue(q, element) ([q, element] call dz_fn_queue_enqueue)
//Attempts to remove the first object from the head of the queue.
//Returns nil if queue is empty.
#define Queue_Dequeue(q) ((q) call dz_fn_queue_dequeue)
//Attempts to retrieve the first object from the head of the queue without removing it.
//Returns nil if queue is empty.
#define Queue_Peek(q) ((q) call dz_fn_queue_peek)
//Returns the maximum capacity of the queue.
#define Queue_Size(q) (count ((q) select 2))
//Returns the number of items in the queue.
#define Queue_Count(q) ((q) select 0)
//Determines whether the queue is full.
#define Queue_IsFull(q) ((q) call dz_fn_queue_isFull)
//#define Queue_Resize(q, s) ([q, s] call dz_fn_queue_resize)
#endif