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Rename _isOwner variable to _hasAccess
This is a more logical name in these cases, since friendlies and admins are not the owner.
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@@ -4,7 +4,7 @@
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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Modified for Zupa's DoorManagement.
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*/
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private ["_display","_obj","_objectCharacterID"];
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private ["_display","_obj","_objectCharacterID","_hasAccess"];
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if (!isNil "DZE_DYN_UnlockDoorInprogress") exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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@@ -38,14 +38,14 @@ if (!isNull dayz_selectedDoor) then {
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if(DZE_doorManagement) then {
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// Check player access
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_isowner = [player, _obj] call FNC_check_access;
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_hasAccess = [player, _obj] call FNC_check_access;
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if (
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(_isOwner select 0) or // door owner
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(_isOwner select 2) or // plot owner
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(_isOwner select 3) or // plot friend
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(_isOwner select 4) or // plot admin
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(_isOwner select 5) or // door friend
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(_isOwner select 6) // door admin
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(_hasAccess select 0) or // door owner
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(_hasAccess select 2) or // plot owner
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(_hasAccess select 3) or // plot friend
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(_hasAccess select 4) or // plot admin
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(_hasAccess select 5) or // door friend
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(_hasAccess select 6) // door admin
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) then {
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DZE_Lock_Door = dayz_selectedDoor getVariable['CharacterID','0'];
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};
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