Rename _isOwner variable to _hasAccess

This is a more logical name in these cases, since friendlies and admins
are not the owner.
This commit is contained in:
ebaydayz
2016-10-08 15:57:51 -04:00
parent e6d1e0050d
commit 4670f16e89
4 changed files with 36 additions and 36 deletions

View File

@@ -4,7 +4,7 @@
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
Modified for Zupa's DoorManagement.
*/
private ["_display","_obj","_objectCharacterID"];
private ["_display","_obj","_objectCharacterID","_hasAccess"];
if (!isNil "DZE_DYN_UnlockDoorInprogress") exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
@@ -38,14 +38,14 @@ if (!isNull dayz_selectedDoor) then {
if(DZE_doorManagement) then {
// Check player access
_isowner = [player, _obj] call FNC_check_access;
_hasAccess = [player, _obj] call FNC_check_access;
if (
(_isOwner select 0) or // door owner
(_isOwner select 2) or // plot owner
(_isOwner select 3) or // plot friend
(_isOwner select 4) or // plot admin
(_isOwner select 5) or // door friend
(_isOwner select 6) // door admin
(_hasAccess select 0) or // door owner
(_hasAccess select 2) or // plot owner
(_hasAccess select 3) or // plot friend
(_hasAccess select 4) or // plot admin
(_hasAccess select 5) or // door friend
(_hasAccess select 6) // door admin
) then {
DZE_Lock_Door = dayz_selectedDoor getVariable['CharacterID','0'];
};