Rename _isOwner variable to _hasAccess

This is a more logical name in these cases, since friendlies and admins
are not the owner.
This commit is contained in:
ebaydayz
2016-10-08 15:57:51 -04:00
parent e6d1e0050d
commit 4670f16e89
4 changed files with 36 additions and 36 deletions

View File

@@ -1,4 +1,4 @@
private ["_display","_isOwner"];
private ["_display","_hasAccess"];
disableSerialization;
if (count(_this) > 0) then
@@ -13,14 +13,14 @@ _display = findDisplay 61144;
_display closeDisplay 3000;
// Check player access
_isOwner = [player, TheDoor] call FNC_check_access;
_hasAccess = [player, TheDoor] call FNC_check_access;
if (
(_isOwner select 0) or // door owner
(_isOwner select 2) or // plot owner
(_isOwner select 3) or // plot friend
(_isOwner select 4) or // plot admin
(_isOwner select 5) or // door friend
(_isOwner select 6) // door admin
(_hasAccess select 0) or // door owner
(_hasAccess select 2) or // plot owner
(_hasAccess select 3) or // plot friend
(_hasAccess select 4) or // plot admin
(_hasAccess select 5) or // door friend
(_hasAccess select 6) // door admin
) then {
createDialog "DoorManagement";
call DoorNearbyHumans;