Add back Epoch animals in sched_animals

player_animalCheck is not used
This commit is contained in:
ebaydayz
2016-04-18 14:19:41 -04:00
parent 11741fa710
commit 464c26861c
4 changed files with 20 additions and 66 deletions

View File

@@ -113,10 +113,7 @@ while {1 == 1} do {
_timer150 = diag_ticktime;
};
if ((diag_tickTime - _timer) > 300) then {
//Animals
//[] call player_animalCheck;
if ((diag_tickTime - _timer) > 300) then {
_timer = diag_tickTime;
};

View File

@@ -45,10 +45,26 @@ sched_animals = {
//diag_log [ dayz_maxGlobalAnimals / (1 max count playableUnits), ceil(1.2*(dayz_maxGlobalAnimals - _global) / (1 max count playableUnits)) min (dayz_maxAnimals - _count), _global,dayz_maxAnimals, _count, dayz_maxGlobalAnimals, _global ];
for "_x" from 0 max (2 min (ceil(1.5*(dayz_maxGlobalAnimals - _global) / (1 max count playableUnits)) min (dayz_maxAnimals - _count))) to 1 step -1 do {
_animalssupported = ["hen","hen","hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit"];
_animalssupported = ["hen","hen","hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
_type = _animalssupported select floor random count _animalssupported;
if (_type == "Cow") then {
_animalssupported = ["Cow01","Cow02","Cow03","Cow04"];
_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
_type = _animalssupported select floor random count _animalssupported;
};
if (_type == "Goat") then {
_animalssupported = ["Goat","Goat01_EP1","Goat02_EP1"];
_type = _animalssupported select floor random count _animalssupported;
};
if (_type == "Sheep") then {
_animalssupported = ["Sheep","Sheep01_EP1","Sheep02_EP1"];
_type = _animalssupported select floor random count _animalssupported;
};
if (_type == "hen") then {
_animalssupported = ["hen","Cock"];
_type = _animalssupported select floor random count _animalssupported;
};
if (_type == "Dog") then {
_animalssupported = ["DZ_Fin","DZ_Pastor"];
_type = _animalssupported select floor random count _animalssupported;
};
_root = configFile >> "CfgVehicles" >> _type;
@@ -62,7 +78,7 @@ sched_animals = {
if (count _PosList > 0) then {
_Pos = (_PosList select 0) select 0;
if ((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {
_agent = createAgent [_type, _Pos, [], 0, "FORM"];
_agent = if (_type == "DZ_Pastor") then {createAgent [_type, _Pos, [], 0, "NONE"]} else {createAgent [_type, _Pos, [], 0, "FORM"]};
[_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
_agent setVariable [ "", true ];
_count = _count + 1;