Add back Epoch animals in sched_animals

player_animalCheck is not used
This commit is contained in:
ebaydayz
2016-04-18 14:19:41 -04:00
parent 11741fa710
commit 464c26861c
4 changed files with 20 additions and 66 deletions

View File

@@ -1,58 +0,0 @@
private ["_type"];
_list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
if ((count _list < dayz_maxAnimals) and (dayz_currentGlobalAnimals < dayz_maxGlobalAnimals)) then {
//Find where animal likes
_amount = (dayz_maxAnimals - (count _list)) min (dayz_maxGlobalAnimals - dayz_currentGlobalAnimals);
for "_i" from 0 to _amount do {
_animalssupported = ["Chicken","Chicken","Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
_type = (_animalssupported select floor(random(count _animalssupported)));
switch (_type) do {
case "Cow" : {
_animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
_type = (_animalssupported select (floor(random(count _animalssupported))));
};
case "Goat" : {
_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
_type = (_animalssupported select (floor(random(count _animalssupported))));
};
case "Sheep" : {
_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
_type = (_animalssupported select (floor(random(count _animalssupported))));
};
case "Chicken" : {
_animalssupported = ["Hen","Cock"];
_type = (_animalssupported select (floor(random(count _animalssupported))));
};
case "Dog" : {
_animalssupported = ["DZ_Fin","DZ_Pastor"];
_type = (_animalssupported select (floor(random(count _animalssupported))));
};
};
_root = configFile >> "CfgVehicles" >> _type;
_favouritezones = getText ( _root >> "favouritezones");
//_randrefpoint = [position player, 10, dayz_animalDistance, 1, 0, 50, 0] call BIS_fnc_findSafePos;
_randrefpoint = getposATL player;
_PosList = selectbestplaces [_randrefpoint,dayz_animalDistance,_favouritezones,10,5];
_PosSelect = _PosList select (floor random (count _PosList));
_Pos = _PosSelect select 0;
_list = _Pos nearEntities [["CAAnimalBase","Man"],50];
if (player distance _Pos < dayz_animalDistance and NOT surfaceIsWater _Pos and (count _list <= 1)) then {
if (_type == "DZ_Pastor") then {
_agent = createAgent [_type, _Pos, [], 0, "NONE"];
} else {
_agent = createAgent [_type, _Pos, [], 0, "FORM"];
};
//Disable simulation
PVDZ_Server_Simulation = [_agent, false];
publicVariableServer "PVDZ_Server_Simulation";
_agent setpos _Pos;
_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
};
uiSleep 1;
};
};