Rename SQF/dayz_code/compile/swarm_generate.sqf to Server Files/Archive/dayz_code/compile/swarm_generate.sqf

This commit is contained in:
worldwidesorrow
2020-01-21 11:22:22 -06:00
committed by GitHub
parent 9136aa9f44
commit 4597787628

View File

@@ -0,0 +1,43 @@
private["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_attempt","_myDest","_newDest","_lootType"];
_player = _this select 0;
_amount = _this select 1;
_counter = 0;
_agent = objNull;
if ([_player] call DZE_SafeZonePosCheck) exitWith {};
while {_counter < _amount} do {
//Create the Group and populate it
_type = "swarm_newBase"; //"_unitTypes call BIS_fnc_selectRandom;
//_type = "Pastor";
_position = [position _player,50,100,0] call fn_selectRandomLocation;
_agent = createAgent [_type, _position, [], 0, "NONE"];
_agent setVariable["agentObjectSwarm",_agent,true];
_agent setUnitPos "Middle";
dayz_swarmSpawnZombies = dayz_swarmSpawnZombies + 1;
dayz_spawnZombies = dayz_spawnZombies + 1;
if (isNull _agent) exitWith {
dayz_spawnZombies = dayz_spawnZombies - 1;
dayz_swarmSpawnZombies = dayz_swarmSpawnZombies - 1;
};
_isAlive = alive _agent;
//counter
_counter = _counter + 1;
//debug
//diag_log (format["Agent: %1, Type: %2,To spawn: %3/%4",_agent,_type,_amount,_counter]);
//Move
//[_agent, _position] call zombie_loiter;
//Start behavior
_id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm";
};