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more DZE_MissionLootTable fixes #1028
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@@ -96,9 +96,11 @@ while {true} do {
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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_config = configFile >> "CfgBuildingLoot" >> _lootTable;
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if (DZE_MissionLootTable) then {
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_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;
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};
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_itemTypes = [] + getArray (_config >> "itemType");
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_index = dayz_CBLBase find toLower(_lootTable);
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_weights = dayz_CBLChances select _index;
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